Brendan is the best boy because he was a true AI for the people. Unlike Brendan though, this release didn't use any AI. So why did I name this release after the sweetest boy? Because it exists. Like brendan. Also like Brendan, a cold Nicola can help ease all your worries.
Update directly in Vortex, or get the release on the Nexus page (or Github): https://www.nexusmods.com/site/mods/196?tab=files
Why use a mod manager? In addition to quality-of-life improvements like automatically fixing many common types of mod structure problems that you'd have to do by hand, clear (?) instructions on any possile additional steps for any given mod or problem encountered, and the easy ability to enable/disable mods, you also get profiles to manage separate sets of mods more easily, update notifications, much easier game upgrades, easy toggling between multiple versions or variants (e.g. colors) of a mod, Collections, and all sorts of nice things. And you can of course install mods from any source - even the mod showcase channel, and they do not even need to be in a zipfile. We gotchu.
As always, any feedback and such is appreciated so we can ensure that no bugs or oversights have slipped through our testing - and other feedback and ideas are more than welcome! Please get in touch either on Discord, Github, or Nexus (links at the bottom).
- 🐛 [#414] the remember should remember the fallback option, not turn on autoconvert @E1337Kat in #415
Full Changelog: https://github.com/E1337Kat/cyberpunk2077_ext_redux/compare/v0.11.4...v0.12.0
This does make it so that the fallbackinstaller can be ignored. You can of course stop ignoring it should you wish, but while ignored, you accept any risk that could come from using the fallback installer.
Discord: https://discord.gg/7NUQJ2b4ZN (#cyberpunk2077-vortex-support on the CP2077 Modding Community server) Github: https://github.com/E1337Kat/cyberpunk2077_ext_redux Nexus: https://www.nexusmods.com/site/mods/196
End of transmission, subject: 'v0.12.0 "Brendan'
Brendan is the best boy because he was a true AI for the people. Unlike Brendan though, this release didn't use any AI. So why did I name this release after the sweetest boy? Because it exists. Like brendan. Also like Brendan, a cold Nicola can help ease all your worries.
Update directly in Vortex, or get the release on the Nexus page (or Github): https://www.nexusmods.com/site/mods/196?tab=files
Why use a mod manager? In addition to quality-of-life improvements like automatically fixing many common types of mod structure problems that you'd have to do by hand, clear (?) instructions on any possile additional steps for any given mod or problem encountered, and the easy ability to enable/disable mods, you also get profiles to manage separate sets of mods more easily, update notifications, much easier game upgrades, easy toggling between multiple versions or variants (e.g. colors) of a mod, Collections, and all sorts of nice things. And you can of course install mods from any source - even the mod showcase channel, and they do not even need to be in a zipfile. We gotchu.
As always, any feedback and such is appreciated so we can ensure that no bugs or oversights have slipped through our testing - and other feedback and ideas are more than welcome! Please get in touch either on Discord, Github, or Nexus (links at the bottom).
- ✨ Add ability to not prompt on fallback installer with user setting by @E1337Kat in #411
- ✨ 🐛 [#410] audioware mod issues by @E1337Kat in #412
Full Changelog: https://github.com/E1337Kat/cyberpunk2077_ext_redux/compare/v0.11.4...v0.12.0
This does make it so that the fallbackinstaller can be ignored. You can of course stop ignoring it should you wish, but while ignored, you accept any risk that could come from using the fallback installer.
Discord: https://discord.gg/7NUQJ2b4ZN (#cyberpunk2077-vortex-support on the CP2077 Modding Community server) Github: https://github.com/E1337Kat/cyberpunk2077_ext_redux Nexus: https://www.nexusmods.com/site/mods/196
End of transmission, subject: 'v0.12.0 "Brendan'
I think I might have forgotten to put up GH releases for the last few changes??? That is very bad form on my part and I apologize. At least this one will be made?
Update directly in Vortex, or get the release on the Nexus page (or Github): https://www.nexusmods.com/site/mods/196?tab=files
- Fixes for AMM, poses & no-longer-required requirement file by @megapatato in #408
- 👷♀️ update CI config by @E1337Kat in #407
Full Changelog: v0.11.1...v0.11.4
We'll collect any tutorials, walkthroughs and other info on the Nexus page for you!
- @megapatato made their first contribution in #408 Thanks for the help!
As always, thanks to all of you for your feedback, suggestions, bug reports, support, and in this case a little patience too!
Discord: https://discord.gg/7NUQJ2b4ZN (#vortex-support on the CP2077 Modding Community server) Github: https://github.com/E1337Kat/cyberpunk2077_ext_redux Nexus: https://www.nexusmods.com/site/mods/196
End of transmission, subject: 'v0.11.4'
All things must change. This usually means things are getting better. One must learn to adapt to keep moving forward.
Update directly in Vortex, or get the release on the Nexus page (or Github): https://www.nexusmods.com/site/mods/196?tab=files
- ✨ Updating the archiveXL version
Full Changelog: v0.11.2...v0.11.3
We'll collect any tutorials, walkthroughs and other info on the Nexus page for you!
Just ellie this time
As always, thanks to all of you for your feedback, suggestions, bug reports, support, and in this case a little patience too!
Discord: https://discord.gg/7NUQJ2b4ZN (#vortex-support on the CP2077 Modding Community server) Github: https://github.com/E1337Kat/cyberpunk2077_ext_redux Nexus: https://www.nexusmods.com/site/mods/196
End of transmission, subject: 'v0.11.3'
All things must change. This usually means things are getting better. One must learn to adapt to keep moving forward.
Update directly in Vortex, or get the release on the Nexus page (or Github): https://www.nexusmods.com/site/mods/196?tab=files
- ✨ Updating the archiveXL version
Full Changelog: v0.11.1...v0.11.2
We'll collect any tutorials, walkthroughs and other info on the Nexus page for you!
Just ellie this time
As always, thanks to all of you for your feedback, suggestions, bug reports, support, and in this case a little patience too!
Discord: https://discord.gg/7NUQJ2b4ZN (#vortex-support on the CP2077 Modding Community server) Github: https://github.com/E1337Kat/cyberpunk2077_ext_redux Nexus: https://www.nexusmods.com/site/mods/196
End of transmission, subject: 'v0.11.2'
Smol bug fixes are important too. There was a problem with the audioware installater such that a single character was breaking everything. Who wouldda thunk that 'A' and 'a' are not the same thing! I good netrunner, that's who! Luckily donk was there to save the gig.
Update directly in Vortex, or get the release on the Nexus page (or Github): https://www.nexusmods.com/site/mods/196?tab=files
- 🐛 fixing a bug with the audioware mod where it was expecting an uppercase, but the actual path was downcase.
Full Changelog: v0.11.0...v0.11.1
We'll collect any tutorials, walkthroughs and other info on the Nexus page for you!
Just @donk7413 this time around. Good catch on the bug!
As always, thanks to all of you for your feedback, suggestions, bug reports, support, and in this case a little patience too!
Discord: https://discord.gg/7NUQJ2b4ZN (#vortex-support on the CP2077 Modding Community server) Github: https://github.com/E1337Kat/cyberpunk2077_ext_redux Nexus: https://www.nexusmods.com/site/mods/196
End of transmission, subject: 'v0.11.1'
Lead developer and not good at writing person here. Calling this release the "Silverhand" release. Why? Well because the project was all but dead and has miraculously returned to "life" like a certain rocker boy. While I can't promise you that this release blew up a nuke at arasaka, the same anti-corpo sentiment exists nonetheless. I guess it also works out that the main job this time was adding audioware support.
Update directly in Vortex, or get the release on the Nexus page (or Github): https://www.nexusmods.com/site/mods/196?tab=files
Why use a mod manager? In addition to supporting REDmods and every other kind of mod there is for CP2077, there's the quality-of-life improvements like automatically fixing many common types of mod structure problems that you'd have to do by hand, clear (?) instructions on any possile additional steps for any given mod or problem encountered, and the easy ability to enable/disable mods, you also get profiles to manage separate sets of mods more easily, update notifications, much easier game upgrades, easy toggling between multiple versions or variants (e.g. colors) of a mod, Collections, and all sorts of nice things. And you can of course install mods from any source - even the mod showcase channel, and they do not even need to be in a zipfile. We gotchu.
As always, all feedback is appreciated so we can ensure that no bugs or oversights have slipped through our testing — and any suggestions and ideas are welcome too! Please get in touch either on Discord, Github, or Nexus (links at the bottom).
- Added Audioware by @donk7413 in #398
- 🐛 [#394] Update tweak and archive XLs by @E1337Kat in #399
- Update settings.tsx by @manavortex in #390
- Allow Vortex to get the correct version of the game by @Pickysaurus in #395
Full Changelog: v0.10.4...v0.11.0
We'll collect any tutorials, walkthroughs and other info on the Nexus page for you!
This time we were joined by @donk7413 for the audioware support and also had @manavortex and @Pickysaurus for a some other items! We also had @E1337kat around to update some existing support for Tweak and Archive XLs
Discord: https://discord.gg/7NUQJ2b4ZN (#vortex-support on the CP2077 Modding Community server) Github: https://github.com/E1337Kat/cyberpunk2077_ext_redux Nexus: https://www.nexusmods.com/site/mods/196
End of transmission, subject: 'v0.11.0 "Silverhand"'
- ✨ New Core ArchiveXL and Core TweakXL layout compatibility
Full Changelog: v0.10.3...v0.10.4
Some smol long standing bugs that I had sudden inspiration on fixing. Had another PR I was gonna add in, but it was gonna add a prompt that would confuse people and I need to figure out a way around that. anyways, this should open up some install types to be much better.
- ✨ [#382] Add support for ep1 tweaks by @E1337Kat in #383
- ✨ [#384] Support mod_sfx_ui audio type on redmods by @E1337Kat in #385
- 🔖 [release] bump version to 0.10.3 by @E1337Kat in #386
Full Changelog: v0.10.2...v0.10.3
Loading input. . . . Input loaded:
- ✨ [#376] Add support for Input Loader 0.1.2 by @E1337Kat in #379
- 🔖 [release] bump version to 0.10.2 by @E1337Kat in #381
Full Changelog: v0.10.1...v0.10.2
Lead developer and not good at writing person here, again. This is not part 'B' of River. This is just a tribute. I will try to continue picking off the things that I can when I see them. I fixed my dev environment a bit and real world is letting up for the holidays, so I will try and get things going a bit more, but I know better than to make a promise.
Update directly in Vortex, or get the release on the Nexus page (or Github): https://www.nexusmods.com/site/mods/196?tab=files
- ✨Add explicit support for Mod Settings. Sorry about that one, I probably would have noticed it sooner had I been playing lately.
- ✨Add support for Red4Ext mods to install with bundled redscript files without complaining. I think this is actually gonna fix a long standing bug that I didn't catch before... so we'll see.
Full Changelog: v0.10.0-a...v0.10.1
We'll collect any tutorials, walkthroughs and other info on the Nexus page for you!
Just Ellie (@E1337Kat) this time around, but we're grateful for the help from that has not let me slip away quietly. Really need to get back into the game.
As always, thanks to all of you for your feedback, suggestions, bug reports, support, and in this case a little patience too!
Discord: https://discord.gg/7NUQJ2b4ZN (#vortex-support on the CP2077 Modding Community server) Github: https://github.com/E1337Kat/cyberpunk2077_ext_redux Nexus: https://www.nexusmods.com/site/mods/196
End of transmission, subject: 'v0.10.1 "River? Still?"'
Lead developer and not good at writing person here. I went with the name River for this release because we are planning for it in two parts (an 'A' and 'B') like a river flows from point A to point B because I like puns. Also like a river, we, the development team, is still flowing forward to try and add features, fix bugs that we are able to fix, and hopefully continue to make it easier to use Vortex for Cyberpunk 2077 modding as we go forward. I wish I had the creative spark to write up the fun passages that my co-dev writes, but hopefully this isn't too trash. if it is, let me know. It won't change anything, but I can at least know I affected someone with my shit writing.
Update directly in Vortex, or get the release on the Nexus page (or Github): https://www.nexusmods.com/site/mods/196?tab=files
Why use a mod manager? In addition to supporting REDmods and every other kind of mod there is for CP2077, there's the quality-of-life improvements like automatically fixing many common types of mod structure problems that you'd have to do by hand, clear (?) instructions on any possile additional steps for any given mod or problem encountered, and the easy ability to enable/disable mods, you also get profiles to manage separate sets of mods more easily, update notifications, much easier game upgrades, easy toggling between multiple versions or variants (e.g. colors) of a mod, Collections, and all sorts of nice things. And you can of course install mods from any source - even the mod showcase channel, and they do not even need to be in a zipfile. We gotchu.
As always, all feedback is appreciated so we can ensure that no bugs or oversights have slipped through our testing — and any suggestions and ideas are welcome too! Please get in touch either on Discord, Github, or Nexus (links at the bottom).
- ✨ Modlist File Support The latest cyberpunk update added a feature to redmod to allow deploying mods specified in a file. When we read that, we knew we had to get right on it to fully remove the mod count limit on REDmods (Eat it NetWatch!)
Full Changelog: v0.9.8...v0.10.0-a
We'll collect any tutorials, walkthroughs and other info on the Nexus page for you!
Mostly Auska (@effs) and Ellie (@E1337Kat) this time around, but we're grateful for the help from CDPR and @rfuzzo for adding this feature (and another feature we will be adding in part b of River's quest)!
As always, thanks to all of you for your feedback, suggestions, bug reports, support, and in this case a little patience too!
Discord: https://discord.gg/7NUQJ2b4ZN (#vortex-support on the CP2077 Modding Community server) Github: https://github.com/E1337Kat/cyberpunk2077_ext_redux Nexus: https://www.nexusmods.com/site/mods/196
End of transmission, subject: 'v0.10.0-a "River"'
- ✨ Input Loader v0.1.1 Support (and you can still install v0.1.0, too, but shouldn't.)
- 🛡️ More Robust Load Order Protection There were some cases in which a race condition or unexpectedly deleted
V2077directory could cause the Load Order to be reset. Put a Cerberus on it, see 'em weefles try it now.
- 🐛 I GUESS WE NEEDED A HINT TOO Redscript mods can now include a hints file in
r6/config/redsUserHints/
- 🐛 ArchiveXXXXXXL ArchiveXL 1.3.4's new Redscript API file supported in our known layout
- 🚩 Autoconversion is off by default Beware the mean reds.
-
🐛 Spyder Murphy's Law The special archive handling in CET, Redscript, and Red4ext mods is gone, which means that now all archives can be autoconverted. (They're auto-convertible :get-it-doggo:)
-
🐛 Wear the Colors The few mods that were proactively splitting archives between REDmod and classic now work correctly in the load order when autoconverted — both halves show up and can be independently ordered (they are still a single Vortex mod, though, so you can only enable or disable both.)
Quick and dirty, 'cause what else is there in Night City?
-
🐛 cYbEr PuNk 2o77 Ex3 Since the 'case-insensitive' Windows filesystem doesn't actually do a whole lot to guarantee any protection against any sort of problem, much like NCPD, there's a minor workaround to allow
cybercmdto use case-sensitive comparison (until their fix is in.) To wit, we now spellCyberpunk2077asCyberpunk2077, notcyberpunk2077. Computers are great. -
🐛 :spy: No more autoconvert tags in mod names to reduce the name length, which is actually becoming a problem with ~200 REDmods installed. This defers the problem slightly, but we need to solve it better unless the next version of
redMod.exewill allow file-based input. -
🐛 DND: off Show notifications for starting and completing an on-demand REDdeployment.
A nice new gig and a bit of fixing for v0.9.0
- ✨ ArchiveXL REDmod support! ArchiveXL can now be installed in REDmods, including for MultiType mods. Autoconversion from heirloom ArchiveXL is also supported both standalone and along with
.archivefiles.
-
🐛 redMod.exe will now always deploy order-only changes too! The
redMod.exetool doesn't currently correctly handle cases where only the load order is changed without enabling/disabling mods at the same time. Until that's fixed upstream, Vortex will default to force deployment. It's unfortunately slower, but hopefully won't get in the way too much because it's running in the background. -
🐛 REDmodding DLC check won't fail on non-store games!
- ⚒️ Run the game directly,
-modded, no launcher. If you don't need the launcher, you can launch the game directly and still get the modded goodness (it's in the toolbar at the top, or on your dashboard.)
Bugfix update to v0.9.0, see full changelog below.
- 🐞 Tools from other games won't crash if user has our extension but the game is not installed. Until and if Vortex offers isolation from other games touching our stuff, we need to be extra careful not to touch any CP2077-specific stuff until we know that the user is actually invoking one of our tools.
This city will get you every time. You think you have it all for a minute, a crew like no other, a plan that'll make you rich or make you a legend... and then somebody sets off a nuke and it's all ash in the sky. But you pick yourself up under the red twilight that reminds you of what you lost every single day, and you keep going. Make the deals, take the jobs, get involved with the wrong people in the right places. You reinvent yourself. You rebuild. You survive.
You thrive. You come out on top, untouchable, and it's your city now. Because you were always the Queen.
Update directly in Vortex, or get the release on the Nexus page (or Github): https://www.nexusmods.com/site/mods/196?tab=files
Why use a mod manager? In addition to supporting REDmods and every other kind of mod there is for CP2077, there's the quality-of-life improvements like automatically fixing many common types of mod structure problems that you'd have to do by hand, clear (?) instructions on any possile additional steps for any given mod or problem encountered, and the easy ability to enable/disable mods, you also get profiles to manage separate sets of mods more easily, update notifications, much easier game upgrades, easy toggling between multiple versions or variants (e.g. colors) of a mod, Collections, and all sorts of nice things. And you can of course install mods from any source - even the mod showcase channel, and they do not even need to be in a zipfile. We gotchu.
As always, all feedback is appreciated so we can ensure that no bugs or oversights have slipped through our testing — and any suggestions and ideas are welcome too! Please get in touch either on Discord, Github, or Nexus (links at the bottom).
-
✨ Full REDmod support! You can install and manage REDmods alongside all the others. Note: this is for new installations or reinstalls only. We don't want to accidentally break your existing mods, so you can choose when and if you want to migrate them yourself! Just hit Reinstall when you're ready.
-
✨ Load Ordering! Drag and drop to order any mods that need ordering! Topmost is highest priority. Note that load order only works on REDmods, and that the game will always load old-style archives at a higher priority and therefore override REDmods (this is where autoconversion comes in handy). Unmanaged REDmods are not supported at this time, so you'll need to reinstall them through Vortex to get everything to play nice together.
-
✨ Autoconversion of old-style mods to REDmods! This is a togglable feature (check out Settings), but we highly recommend that you leave it on unless there's an issue installing a mod.
-
✨ Automatic REDmod deployment! Yep, no need to hit the terminal, every time you run a deployment in Vortex, your load order is deployed too. As soon as you see the notification that it's done, you can just start the game. And you can trigger a REDdeployment on-demand, too, at the click of a button in the toolbar.
-
✨ Jack right in! Finally, the default launch button will launch the game directly, with REDmods enabled. No need for the terminal or a separate launcher. If you do want to go through the launcher (for achievements, perhaps), there's the REDlauncher Tool in your toolbar and dashboard that will do just that.
- 🐞 All fixes we needed to make were released in v0.8.1, v0.8.2, and v0.8.3, this one's the big leagues.
- 🩻 A major addition is the ability to define mod type data. In this release it's used to support REDmods, but in the future it can be used for things like true conflict checking, safe cleanup scripts for tricky mods, and so much more...
- ⚙️ All the internal changes and refactorings are too numerous to mention, but we were able to build on the foundation we'd already set up and make some major changes, and we've got some new foundations to build nova stuff on.
Full Changelog: v0.8.3...v0.9.0
We'll collect any tutorials, walkthroughs and other info on the Nexus page for you!
Mostly Auska (@effs) and Ellie (@E1337Kat) this time around, but we're grateful for the help from both CDPR and Nexus Mods immediately after the REDmodding news dropped - special thanks to @Pickysaurus for even contributing code, and @rfuzzo for bearing with the endlessly meticulous questions about REDmodding implementation minutiae to make sure we'd be able to be 100% compatible! (Pretty sure we hit every remaining bug and quirk in the redmodding tools in this process 😇)
As always, thanks to all of you for your feedback, suggestions, bug reports, support, and in this case a little patience too!
Discord: https://discord.gg/7NUQJ2b4ZN (#vortex-support on the CP2077 Modding Community server) Github: https://github.com/E1337Kat/cyberpunk2077_ext_redux Nexus: https://www.nexusmods.com/site/mods/196
End of transmission, subject: 'v0.9.0 "Rogue"'
✨ ADDS support for upcoming Red4ext 1.9.0
FIXES Core Redscript to support v0.5.7.
cybercmd, which is required to run Redscript v0.5.7 when -modded is
already supported, so you can just install that normally.
FIXES Core Input Loader to support the new 1.6-compatible version.
(It also adds the ability to install REDmods but that's of limited utility until full REDmod support that's coming in v0.9 "Rogue".)
Beware mean reds. Gotta keep moving, gotta stay crystal, never lose focus - 'specially when you think you're gold. You might've put together the sharpest crew since the 20's, but you only gotta be unlucky once. Make exit, don't stand still, gear up, chrome up, change your face if you gotta. They're gonna come for you and the only way out is up.
Update directly in Vortex, or get the release on the Nexus page (or Github): https://www.nexusmods.com/site/mods/196?tab=files
Why use a mod manager? In addition to quality-of-life improvements like automatically fixing many common types of mod structure problems that you'd have to do by hand, clear (?) instructions on any possile additional steps for any given mod or problem encountered, and the easy ability to enable/disable mods, you also get profiles to manage separate sets of mods more easily, update notifications, much easier game upgrades, easy toggling between multiple versions or variants (e.g. colors) of a mod, Collections, and all sorts of nice things. And you can of course install mods from any source - even the mod showcase channel, and they do not even need to be in a zipfile. We gotchu.
As always, any feedback and such is appreciated so we can ensure that no bugs or oversights have slipped through our testing - and other feedback and ideas are more than welcome! Please get in touch either on Discord, Github, or Nexus (links at the bottom).
No time to advance the story this sesh, just doing side gigs!
- ✨️ Support new RED4ext 1.7 #191 by @E1337Kat
- 🐛 Separate Fem/Masc Preset Support For Appearance Change Unlocker Presets #183 by Auska
- 🐛 MultiType Redscript Installs Basedir Layout Correctly #185 by Auska
- 🎨 Replace Prettier with Eslint Rules #189 by Auska
- 📝 Explicitly State That The ASCII Art Structure Is Incomplete #179 by Auska
Full Changelog: v0.7.0...v0.8.0
The fixes should just make your life easier, no need to do anything special! In addition to the fixes, there's some support built in for CyberScript in this release, but full support will come in the next release. And then some other goodies...
No new contributors this time around, but we got good bug reports, thank you - and thanks for all your help, ideas, and support!
Discord (#cyberpunk2077-vortex-support on the CP2077 Modding Community server) Github Nexus
End of transmission, subject: 'v0.8.0 "TAKEMURA"'
Don't get too attached, you're just a tool to get the job done... even if part of it seems to merge biz with something a bit more personal, and a whole different look. Input? Output? Not up to you. But that's corpo life for you. Play your cards right, and maybe you're just left wondering why your holo goes unanswered next morning instead of finding yourself in concrete overshoes having outlived your usefulness.
Update directly in Vortex, or get the release on the Nexus page (or Github): https://www.nexusmods.com/site/mods/196?tab=files
Why use a mod manager? In addition to quality-of-life improvements like automatically fixing many common types of mod structure problems that you'd have to do by hand, clear (?) instructions on any possile additional steps for any given mod or problem encountered, and the easy ability to enable/disable mods, you also get profiles to manage separate sets of mods more easily, update notifications, much easier game upgrades, easy toggling between multiple versions or variants (e.g. colors) of a mod, Collections, and all sorts of nice things. And you can of course install mods from any source - even the mod showcase channel, and they do not even need to be in a zipfile. We gotchu.
As always, any feedback and such is appreciated so we can ensure that no bugs or oversights have slipped through our testing - and other feedback and ideas are more than welcome! Please get in touch either on Discord, Github, or Nexus (links at the bottom).
- ✨ Initial support for CyberCAT GUI as a Tool! See below for the detes. #164 by @Bladehawke
- ✨ Input Loader's XML mods (in
r6/input/) are now supported! #167 by Auska- ✨ Input Loader itself is treated as a Core enabling mod, and also uninstalls cleanly! #174 by @Bladehawke
- ✨ Character preset support for both CyberCAT and Appearance Change Unlocker presets - and we figure out which kind it is! #169 by Auska
- ⚰️ CSVMerge and its dependency on Wolvenkit CLI deprecated. #171 @Bladehawke
- 🐛 A few reports around Input Loader support got fixed!
- ✨ The CyberCAT support led to building Tool installation functionality, and we'll refine it some more. #173 by @Bladehawke
- 🧪 Automated tests for all the new stuff as always
- ♻️ No major refactors, but the usual fixing and extracting as part of feature work
- λ ...And Auska snuck in some more functional stuff from fp-ts mwahahaha
Full Changelog: https://github.com/E1337Kat/cyberpunk2077_ext_redux/compare/v0.6.0...v0.7.0
CyberCAT can now be installed via Vortex. You can use it in the usual manner after installation, but we've also wrapped it up as a Tool that you can use from Vortex directly! The Tool is just a bit finicky on the first run - just make sure that you have enabled the mod, and that you have restarted Vortex after that. Then you should see a nice shiny button for CyberCAT right on your dashboard. If the button is grayed out, make sure you have the mod enabled, restart Vortex again, and it should work.
As usual, CyberCAT can load any save file and you can load presets from anywhere, but if you install one via Vortex, it'll be placed
in the V2077/presets/cybercat/ directory. The Unlocker presets get placed in the same directory that Unlocker itself uses, and should
be picked up automatically.
No new Netrunners for this release, but @Bladehawke and @E1337Kat are back, and coordination with mod authors was great as always - thanks for all your help, ideas, and support!
Discord: https://discord.gg/7NUQJ2b4ZN (#cyberpunk2077-vortex-support on the CP2077 Modding Community server) Github: https://github.com/E1337Kat/cyberpunk2077_ext_redux Nexus: https://www.nexusmods.com/site/mods/196
End of transmission, subject: 'Cyberpunk Vortex Support v0.7.0 "Meredith"'
It's all about appearances. Press of a button, a touch of a brush, a new identity, new location, new outfit, new decor. Fit in anywhere. Don't just survive, belong. And keep your eyes open for those shards and datapads. People are so trusting, especially when they're.. distracted. Appearances get you the information. Forget the iron, information is what makes legends. I wouldn't come to just anyone with this, but you were highly recommended, and I can see why...
Update directly in Vortex, or get the release on the Nexus page (or Github for that matter): https://www.nexusmods.com/site/mods/196?tab=files
Why use a mod manager? In addition to quality-of-life improvements like automatically fixing many common types of mod structure problems that you'd have to do by, clear (?) instructions on any possile additional steps for any given mod or problem encountered, and the easy ability to enable/disable mods, you also get profiles to manage separate sets of mods more easily, update notifications, much easier game upgrades, easy toggling between multiple versions or variants (e.g. colors) of a mod. And you can of course install mods from any source - even the mod showcase channel!
As always, any feedback and such is appreciated so we can ensure that no bugs or oversights have slipped through our testing - and other feedback and ideas are more than welcome! Please get in touch either on Discord, Github, or Nexus (links at the bottom).
- ✨ Appearance Menu Mod, AMM to chooms, gets dedicated support! There's a ton of AMM mods and we want to make sure that we can support them beyond what just generic CET support provides where needed. #149 by Auska
- ✨ ...And one of the first things is that we can tell AMM mods apart - you can for example drop a plain location file into Vortex and we'll put it in the right place for you! Or any other Collab or User mod, or several kinds at once! #156 by Auska
- ✨ Extra text and image files will no longer confuse the poor extension - they're probably documentation or other relevant detes, so we'll make sure to install them with the mod. To avoid littering everywhere, we put them all in a special directory in your game dir so that they're conveniently accessible in one place. #148 by Auska
- 🐛 Redscript won't complain even if it has to go two or more subdirectories down to find the first
.redsfile, which should help ensure modders can create layouts that make sense for their redscript mod - thanks for the bug report and being all nice about it :) #159 by Auska
- GH build improvements #154 by @E1337Kat
- Tests check that dialogs and notifications are shown where expected
- Bunch of big and small refactors and QoL stuff for development
Full Changelog: https://github.com/E1337Kat/cyberpunk2077_ext_redux/compare/v0.5.0...v0.6.0
No new Netrunners for this release, but lots of helpful feedback, thank you!
Discord: https://discord.gg/7NUQJ2b4ZN (#cyberpunk2077-vortex-support on the CP2077 Modding Community server) Github: https://github.com/E1337Kat/cyberpunk2077_ext_redux Nexus: https://www.nexusmods.com/site/mods/196
You can update it directly in Vortex, or get the release on the Nexus page (or Github for that matter): https://www.nexusmods.com/site/mods/196?tab=files
No time for chit-chat, laser-sharp focus on *checks shard* config mod support. That’s right, just pop this in and Vortex will pick up the skills to handle JSON and XML in a few milliseconds! We’re also putting some ICE around your most valuable assets and protect some files from accidental overwrites.
Why use a mod manager? In addition to quality-of-life improvements like automatically fixing many common types of mod structure problems that you'd have to do by, clear (?) instructions on any possile additional steps for any given mod or problem encountered, and the easy ability to enable/disable mods, you also get profiles to manage separate sets of mods more easily, update notifications, much easier game upgrades, easy toggling between multiple versions or variants (e.g. colors) of a mod. And you can of course install mods from any source - even the mod showcase channel!
As always, any feedback and such is appreciated so we can ensure that no bugs or oversights have slipped through our testing - and other feedback and ideas are more than welcome! Please get in touch either on Discord, Github, or Nexus (links at the bottom).
-
✨ Config XML support by @effs in #134
-
✨ Config JSON support in MultiType by @effs in #137
-
These two come with the concept and feature of "protected paths": you may for example already have changes in your input mapping file, so we’ll warn you about it so that you can back it up and/or merge the two (…actual merge functionality not included in this release).
- 🐛 Fixed MultiType installation bug that affected (Vehicle Combat) #118
- ✨ JSON Should Prompt, Maybe — and now it does, instead of blocking the install #113
- ♻️ Start Splitting Tests by @effs in #136
- ♻️ Improved prompting
Full Changelog: https://github.com/E1337Kat/cyberpunk2077_ext_redux/compare/v0.4.1...v0.5.0-gonk
Discord: https://discord.gg/ 7NUQJ2b4ZN (#cyberpunk2077-vortex-support on the CP2077 Modding Community server) Github: https://github.com/E1337Kat/cyberpunk2077_ext_redux Nexus: https://www.nexusmods.com/site/mods/196
You can update it directly in Vortex, or get the release on the Nexus page (or Github for that matter): https://www.nexusmods.com/site/mods/196?tab=files
We wanted to get the XL supports in there sooner than later, but know we did not want to compromise on quality of the release. In common with Sandra Dorsett, this release makes use of some mad programming skills all hidden behind an innocent facade. Hopefully the release does not take on the trait of being on ice though!
Why use a mod manager? Glad you asked! We appreciate it's been rocky with the original developer unable to continue, but that's why we're doing it now. There's still work to get to what we consider baseline functionality (and then we get to the fun stuff!) but you can already install pretty much any mod and get helpful info about any additional steps to take and any problems we notice. You can install mods from any source (yes, even showcase channels!), not just Nexus. The manager makes it a lot easier to handle e.g. game upgrades, switching between different characters or other different setups through Profiles, and tells you about updates for Nexus mods, lets you have multiple versions of any given mod and enable/disable stuff with a click, and lots besides.
As always, any feedback and such is appreciated so we can ensure that no bugs or oversights have slipped through our testing - and other feedback and ideas are more than welcome! Please get in touch either on Discord, Github, or Nexus (links at the bottom).
- Giftwrapping! Got a fresh mod but the mod author packaged it in a single folder and zipped that up? hey it happens, and we want to support you in your unwrapping efforts! Have a merry
xmasramadanbirthdayuhh.... Celebratory Mod Day? - TweakXL and ArchiveXL support!
- Some improvements (?) to info and prompt texts, and generally always trying to prompt to let you choose if you want to proceed rather than stop the installation
- A couple Redscript edge cases affecting e.g. StreetStyle and LHUD patches fixed - these won't refuse to install anymore.
- Internalized Pipeline! this ensures we have full control over installation, and makes future changes easier :slight_smile:
- Full Changelog: https://github.com/E1337Kat/cyberpunk2077_ext_redux/compare/v0.3.0...v0.4.1
Discord: https://discord.gg/ 7NUQJ2b4ZN (#cyberpunk2077-vortex-support on the CP2077 Modding Community server) Github: https://github.com/E1337Kat/cyberpunk2077_ext_redux Nexus: https://www.nexusmods.com/site/mods/196
This marks our first major release since picking this project up. This is a rather thick release full of support and changes that will at the very least make a lot of mods easier to install. We are calling this the Jackie release because it is big and amazing and full of goodness. Sure it isn't perfect. You will find there there are issues with TweakXL and ArchiveXL mods saying they couldn't be installed as desired... but that's because they didn't exist when we decided on this milestone. Hope y'all enjoy your time modding Night City!
Bug reports here or on Discord appreciated!
- Generally a bunch more usable
- Most mod types and file layouts now supported (CET, Redscript, Red4Ext, INI, Reshade, JSON config, Archives...)
- Anything not directly supported (yet) can be installed (but we'll prompt you for it)
- Helpful (?) error and info messages
- Lots of under the hood changes
- TweakXL and ArchiveXL give false negatives on install, but most mods using them will be packaged correctly and can be installed fine via the "fallback" installer
- when the fallback installer is hit, the file list includes folders. this is quirk in how files are passed around in vortex, but not really a problem... this quirk is also what made 0.2.1 so bad, but that's long ago.
- Basic Tests & Runner by @effs in #21
- Script For Creating Local Packages by @effs in #34
- CET Mod Installation Fixes by @effs in #35
- Drop Fallback Support For Supported Types by @effs in #38
- Add Notification Mechanism To Test/Install Functions (Plus Other Vortex API Access) by @effs in #42
- Redscript Support (And Lots Of Test Refactors) by @effs in #45
- Json file support by @Bladehawke in #46
- ✨ Add support for mixed up CET and red mods by @E1337Kat in #47
- Vortex Extracted Into Separate File + Additional CET/Reds Mixed Test by @effs in #48
- Add github action for test by @E1337Kat in #49
- Update README a bit, add issue template by @effs in #59
- Separate support failures from install failures by @Bladehawke in #61
- Support for CoreCET, CoreRedscript and CORERed4ext by @Bladehawke in #63
- Reshade and INI handling by @Bladehawke in #52
- ArchiveOnly Retains Subdirs + FileTree Abstraction by @effs in #51
- ⬆ Typescript 4.6 and ALL THE DEPS by @effs in #65
- JSON installer rejects unknown JSON files by @Bladehawke in #67
- 👷 Update CI by @E1337Kat in #69
- Support CSVMerge and WolvenKit.CLI by @Bladehawke in #68
- 📝 Add issue templates by @E1337Kat in #70
- 👥 Add Bladehawke as contributor by @E1337Kat in #71
- Re-enable the INI handlers by @Bladehawke in #72
- Hotfix/fallback fixes by @Bladehawke in #77
- Add Link to Test Suite Collection by @effs in #80
- Red4Ext Support by @effs in #57
- MultiType Installer For CET/Reds/Red4Ext/Archive Mixes by @effs in #83
- 🔨 npm run clean (.7z, dist/) by @effs in #85
- Adds ASI mods to the current functionality by @Bladehawke in #93
- Allow AMM mods with JSON to hit the fallback by @Bladehawke in #100
- Use A Namespaced Synthetic Modname by @effs in #86
- MultiType Supports Basedir Red4Exts by @effs in #87
- Revert "MultiType Supports Basedir Red4Exts" by @E1337Kat in #104
- Revert "Use A Namespaced Synthetic Modname" by @E1337Kat in #105
- 🐛 ✏️ Merge conflict resolution by @E1337Kat in #107
- @Bladehawke made their first contribution in #46
Full Changelog: https://github.com/E1337Kat/cyberpunk2077_ext_redux/compare/0.2.2...v0.3.0
- Enforce Eslint And Prettier On Pre-Commit by @effs in #18
- 🐛 Allow the archive installer to install readmes with it. by @E1337Kat in #19
Full Changelog: https://github.com/E1337Kat/cyberpunk2077_ext_redux/commits/0.2.1
- Add README with basic install instructions by @effs in #7
- Add INI mod support (#2) by @effs in #11
- Dev branch with various commits and merges by @E1337Kat in #15
- Fix some CET mod files getting left out by @effs in #14
- ✨ Add separate installer for mods which contain only archives for #9 by @E1337Kat in #16
Full Changelog: https://github.com/E1337Kat/cyberpunk2077_ext_redux/commits/0.2.0