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qi2qv_sublim_tend = qi2qv_sublim_tend*cld_frac_i ! Sublimation of ice in ice cloud
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nr_ice_shed_tend = nr_ice_shed_tend*il_cldm ! Rain # increase due to shedding from rain-ice collisions, occurs when ice and liquid interact
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qc2qi_hetero_freeze_tend = qc2qi_hetero_freeze_tend*il_cldm! Immersion freezing of cloud drops
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qc2qi_hetero_freeze_tend = qc2qi_hetero_freeze_tend*cld_frac_l! Immersion freezing of cloud drops
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qrcol = qrcol*ir_cldm ! Collection of rain mass by ice
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qc2qr_ice_shed_tend = qc2qr_ice_shed_tend*il_cldm ! Rain mass growth due to shedding of fain drops after collisions with ice, occurs when ice and liquid interact
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qi2qr_melt_tend = qi2qr_melt_tend*cld_frac_i ! Melting of ice
Copy file name to clipboardExpand all lines: components/eamxx/src/physics/p3/impl/p3_back_to_cell_average_impl.hpp
+2-2Lines changed: 2 additions & 2 deletions
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@@ -53,7 +53,7 @@ ::back_to_cell_average(
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// map ice-phase process rates to cell-avg
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qi2qv_sublim_tend.set(context, qi2qv_sublim_tend * cld_frac_i); // Sublimation of ice in ice cloud
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nr_ice_shed_tend.set(context, nr_ice_shed_tend * il_cldm); // Rain # increase due to shedding from rain-ice collisions, occurs when ice and liquid interact
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qc2qi_hetero_freeze_tend.set(context, qc2qi_hetero_freeze_tend * il_cldm); // Immersion freezing of cloud drops
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qc2qi_hetero_freeze_tend.set(context, qc2qi_hetero_freeze_tend * cld_frac_l); // Immersion freezing of cloud drops
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qr2qi_collect_tend.set(context, qr2qi_collect_tend * ir_cldm); // Collection of rain mass by ice
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qc2qr_ice_shed_tend.set(context, qc2qr_ice_shed_tend * il_cldm); // Rain mass growth due to shedding of fain drops after collisions with ice, occurs when ice and liquid interact
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qi2qr_melt_tend.set(context, qi2qr_melt_tend * cld_frac_i); // Melting of ice
@@ -62,7 +62,7 @@ ::back_to_cell_average(
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ni2nr_melt_tend.set(context, ni2nr_melt_tend * cld_frac_i); // Change in number due to melting
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nc_collect_tend.set(context, nc_collect_tend * il_cldm); // Cloud # change due to collection of cld water by ice
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ncshdc.set(context, ncshdc * il_cldm); // Number change due to shedding, occurs when ice and liquid interact
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nc2ni_immers_freeze_tend.set(context, nc2ni_immers_freeze_tend * il_cldm); // Number change associated with freexzing of cld drops
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nc2ni_immers_freeze_tend.set(context, nc2ni_immers_freeze_tend * cld_frac_l); // Number change associated with freexzing of cld drops
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nr_collect_tend.set(context, nr_collect_tend * ir_cldm); // Rain number change due to collection from ice
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