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Initial rectilinear partitioning path:
- Initial sparse grid functionality sparse grid #287
- Rename
SparseIndexSpace->SparseMap(Also theTileIndexSpaceand similarly named classes). Note that a user will be inputting globalijkcell ids into this structure. Perhaps we should add acreateSparseMap()function which takes aGlobalMesh<SparseMesh>to populate the number of global tiles including padding and returns aSparseMap. @YuxingQiu Sparsemap #326 - Partitioner needs to be generalized such that communicators with the given topology and block id information is returned by the partitioner. For example, the constructor implementation of
GlobalGridwill largely be moved into the partitioners. @YuxingQiu Sparse Grid Partitioner #383; Update GlobalGrid and Partitioner #464 - Sparse Local Grid and Tile Index Space #534
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SparseArrayLayoutandSparseArray@YuxingQiu Sparse Array #546 -
Halospecialization for local grid which defines the relevant gather/scatter operations. May simply just need to return 0 at first when outside of sparse domain. @yuxing Sparse Halo #560
Hypre structured solvers mapped to SparseArray (future work)
Spline infrastructure for p2g and g2p mapped to sparse space (this will probably just work).
~ Unite load balancing interface (initially developed in #444) #541 ~ (separate issue)
Additional steps for non-rectilinear path:
- Develop new
GlobalGrid<SparseMesh>specialization that will take and hold aSparseMapobject. TheblockRankwill no longer beijkbut rather just the MPI rank. This information will be provided by the partitioner. Communicators will no longer have Cartesian topology - they will be general. We could consider trying out the general MPI topology feature. All indices are linearized so functions likedimNumBlock()are no longer needed. @sslattery - Develop new
SparseIndexSpaceusingSparseMapand information from theEntityType,Decomposition, andIndexTypewhich would be used in aLocalGrid. @YuxingQiu LocalGridspecialization which defines partitioning strategy and returnsSparseIndexSpace<3>based onEntityType,Decomposition, andIndexType. OurGlobalGridspecialization for sparse grids will have a partitioner which will help inform what things are owned and what are ghosted. This specialization should take aSparseMapin the constructor. @YuxingQiuLocalMeshspecialization for sparse grids which describes the local geometry as a function of the dense local indices. @YuxingQiu- Develop
Kokkos::Viewallocation functions using a newCajitaLayoutSparsefor 3d and 4d sparse index spaces. The new layout will map fromijkindices to thetile,cell, and, if 4D,field_dimindices. @sslattery - Develop execution policy for sparse index spaces and the associated overloads of
Cajita::grid_parallel_forin which user functors have the signatureKOKKOS_LAMBDA(const int i, const int j, const int k)for 3D orKOKKOS_LAMBDA( const int i, const int j, const int k, const int d)for 4D. @YuxingQiu - Refactor neighbors to not be
ijkbased but rather based on the 1d block id (e.g. MPI rank) as we will now communicate to arbitrary neighbors. Then addsharedIndexSpace()to local grid which will returnSparseIndexSpaceobjects that describe overlap with neighbors for communication. The neighbor index in these functions is no longer a localijkoffset but rather the local 1D neighbor id. AnumNeighbor()function should be added which returns the number of neighbors. Note that partitioning strategy means arbitrary number of neighbors now defined similar to unstructured grids and therefore more partitioning information will be needed in theLocalGridspecialization. @sslattery
Notes:
- The
GlobalGrid<SparseMesh>will not support periodicity initially. We can try to add this later as needed. It will be difficult to deal with the halo overlap issues when we don't have a fixed grid domain to work with (e.g. in sparse grids usually the user is just putting a box around their particles). - We will make a new partitioner for particle-balanced simulations (probably using RCB). For now just use the current partitioners which will partition the
GlobalGridbased only on the mesh. p2gandg2pwill probably just work for now (in a thread, not the global APIs) and we can look at different performance options later.
Other: performance testing
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