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Description
This is a small feature request: When exporting a Godot .NET build, it produces the project.exe file, and a data_my_project_windows_x86_64 folder with all of the relevant DLLs. These are both from .NET libraries and from any c# scripts. Ideally, it would be nice to have the output DLLs from this plugin included in that folder. avcodec-60.dll, avfilter-9.dll, etc.
If this should already be happening and I am missing something, please let me know! Alternatively, if this is a configuration I have to set up, I would greatly appreciate help knowing how. Thanks!
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