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| 1 | +=================== |
| 2 | + REVISIONS: (Jan 2022) |
| 3 | +=================== |
| 4 | + |
| 5 | + (1) Ability to change the REFINEMENT map resolution: (Gen_REFMAP.ncl) |
| 6 | + ==================================================== |
| 7 | + * The editor has a default resoultion (720,360) which gives |
| 8 | + a good balance between responsiveness and grid editing for |
| 9 | + less powerful compute/graphics environments. For some grids, |
| 10 | + this resolution is not adequate and a higher resoultion makes |
| 11 | + the process easier. |
| 12 | + When the VRM_Edior reads in a refinement map via the actions |
| 13 | + menu, the program adapts to the resolution of the map. This |
| 14 | + provides a means for changing from (720,360) to an alternate |
| 15 | + resolution. |
| 16 | + The NCL program Gen_REFMAP.ncl was added to make is easyier for |
| 17 | + users to change the resoution: |
| 18 | + |
| 19 | + (1) Edit the NCL script to set the desired resolution and set |
| 20 | + the name of the default REFMAP file to be created. |
| 21 | + (2) Run the script. It generates a REFMAP with values all set to 0. |
| 22 | + (3) In VRM_Editor, Read in the new Refinememt Map via the actions |
| 23 | + menu. |
| 24 | + (4) Edit the higher resolution map just as for the default resolution. |
| 25 | + |
| 26 | + |
| 27 | + (2) Ability to save the Refinement Grid for manual editing |
| 28 | + ========================================================== |
| 29 | + * When SquadGen is run, it creates a text file containing the refinement levels |
| 30 | + for each cube face. This file can be edited to tailor the grid refinements |
| 31 | + to the users needs and to fix blemishes in the grid. |
| 32 | + Once edited, the revised file is passed back as an argument to SQuadGen to |
| 33 | + create the EXODUS file. The VRM_Editor/Create_VRMgrid programs did not |
| 34 | + provide this functinality. |
| 35 | + |
| 36 | + The Create_VRMgrid program, is equivalent to the SQuadGen but it is compatable |
| 37 | + with the VRM_Editoer program. Unlide SquadGen, it uses netCDF refinement maps |
| 38 | + instead of a PNG image and the grid rotations occur before refinement rather |
| 39 | + than after refinement. |
| 40 | + |
| 41 | + To add the ability for users to manually edit grid cube values using |
| 42 | + VRM_Editor/Create_VRMgrid, an ability to write the text files was added |
| 43 | + to VRM_Editor and to read the text files was added to Create_VRMgrid. |
| 44 | + |
| 45 | + Once a grid has been generated, A new option in the Action menu allows the |
| 46 | + user to save the text file containing the refinement levels on the |
| 47 | + base-resolution cube grid. The user can then edit the file as desired and pass |
| 48 | + it as an argument (along with the exact settings from the VRM_Editor) to |
| 49 | + Create_VRMgrid to generate the final EXODUS file. |
| 50 | + |
| 51 | + |
| 52 | + (3) Additional FILL options for Polygon Editor |
| 53 | + ========================================================== |
| 54 | + * The Polygon editor now has 3 fill options: |
| 55 | + "Fill All" - The entire selected region is filled with the |
| 56 | + given Value. |
| 57 | + "Fill MaxVal" - Within the selected region The values are |
| 58 | + set to the Maximum of the given value and the |
| 59 | + current value in the refinement map. |
| 60 | + "Fill MinVal" - Within the selected region The values are |
| 61 | + set to the Minimum of the given value and the |
| 62 | + current value in the refinement map. |
| 63 | + |
| 64 | + With these options, the user can make fine adjustments to the |
| 65 | + refinement map to remove blemishes in the grid and to clean up |
| 66 | + transition regions so they a uniform around the refinement region. |
| 67 | + |
| 68 | + |
| 69 | + (4) Additional FILL options for Rectangle Editor |
| 70 | + ========================================================== |
| 71 | + * To be consistent with the Polygon editor, the same FILL |
| 72 | + options were added for the Rectangle editor. |
| 73 | + |
| 74 | + |
| 75 | + |
| 76 | + |
| 77 | + |
| 78 | +=================== |
| 79 | + KNOWN ISSUES: |
| 80 | +=================== |
| 81 | + |
| 82 | + (1) VRM_Editor crashes ~randomly~ |
| 83 | + =================================== |
| 84 | + * The pattern of failure is consistent with a memory leak |
| 85 | + problem. SQuagGen was not originally developed for interactive |
| 86 | + use, so it may not be releasing memory cleanly. |
| 87 | + But: the origin of the problem is unknown. |
| 88 | + |
| 89 | + Update: Found that the user interface was too sensitive and, depending |
| 90 | + on the cursor input, generated a surious event to change the |
| 91 | + Grid_Type to Icosahedral just as the Generate_VarMesh button |
| 92 | + is clicked. Since that Grid_Type is not fully functional in |
| 93 | + SQuadGen, this caused a failure. |
| 94 | + |
| 95 | + The interface was made less sensitive and the VRM_Editor is |
| 96 | + less prone to crashing. |
| 97 | + |
| 98 | + * STILL FAILS: Though the program is more stable, the fix did not |
| 99 | + eliminate the failures completely. The SPRING smoothing |
| 100 | + code fails for certain (rare) combinations of grid rotations |
| 101 | + smoothing options. |
| 102 | + As the code processes grid line segements, each segment should have |
| 103 | + only two faces associated with it. At failure, it ends up with a |
| 104 | + segement with more than 2 faces associated with it. |
| 105 | + |
| 106 | + |
| 107 | + (2) Polar Grids are Cumbersome to edit |
| 108 | + ======================================= |
| 109 | + * The Cylindrical view makes editing a bit cumbersome. Adding alternalte |
| 110 | + views (e.g. polar) for editing would be helpful. |
| 111 | + |
| 112 | + |
| 113 | + (3) Rotations Before and After Refinement |
| 114 | + ========================================= |
| 115 | + * The grid rotations in VRM_Editor are done BEFORE refinement while the |
| 116 | + rotations in SQuadGen are done AFTER refinement. Being able to rotate |
| 117 | + the grid after the refinement in VRM_Editor may be useful for some |
| 118 | + applications. |
| 119 | + |
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