Skip to content

Commit 09fb412

Browse files
committed
Include the Occipital Structure Core in the depth camera list
1 parent 2a64e89 commit 09fb412

File tree

1 file changed

+14
-15
lines changed

1 file changed

+14
-15
lines changed

applications/badslam/doc/camera.md

Lines changed: 14 additions & 15 deletions
Original file line numberDiff line numberDiff line change
@@ -5,7 +5,7 @@ Consider the following three properties:
55
* **Camera shutter**: Camera shutters are either global (all pixels of an image are
66
recorded at the same time) or rolling (pixels are recored row by row or column
77
by column). BAD SLAM assumes a global shutter camera. This applies both to the
8-
color and the depth camera (assuming the depth data is recorded by a camera).
8+
color and the depth camera.
99
* **Camera synchronization**: BAD SLAM assumes that the RGB and depth images are
1010
recorded at exactly the same points in time.
1111
* **Camera calibration**: The camera calibration should be accurate. A good way to
@@ -16,10 +16,6 @@ Consider the following three properties:
1616
unlikely to fit exactly. Using a default intrinsic calibration for a camera
1717
type, as it is sometimes being done, should be avoided.
1818

19-
The properties listed above are not fulfilled by current consumer-level RGB-D
20-
cameras (see the table below). The [ETH3D SLAM benchmark](https://www.eth3d.net/slam_overview) is a
21-
suitable dataset if you are fine with working with pre-recorded datasets.
22-
2319
If you cannot get suitable high-quality RGB-D data, consider using another SLAM system instead,
2420
for example [ORB-SLAM2](https://github.com/raulmur/ORB_SLAM2). If you
2521
choose to use BAD SLAM, consider using its intrinsics optimization step
@@ -35,17 +31,20 @@ into the color image.
3531
### Camera compatibility ###
3632

3733
This table shows which of the listed properties are fulfilled by
38-
consumer-level RGB-D cameras. Currently, to the author's knowledge, no
39-
consumer-level RGB-D camera fulfills all properties.
34+
consumer-level RGB-D cameras.
4035

41-
| Camera name | Global shutter (depth) | Global shutter (color) | Synchronized |
42-
| ------------- | ---------------------- | ---------------------- | ------------ |
43-
| Asus Xtion Live Pro | no | no | no |
44-
| Intel RealSense D415 | no | no | yes after firmware update |
45-
| Intel RealSense D435 | yes | no | no |
46-
| Microsoft Kinect v1 | no | no | no |
47-
| Microsoft Kinect v2 | ? | no | ? |
48-
| Microsoft Kinect for Azure | yes | no | yes |
36+
| Camera name | Global shutter (depth) | Global shutter (color) | Synchronized | Live support in BAD SLAM? |
37+
| ------------- | ---------------------- | ---------------------- | ------------ | ------------------------- |
38+
| Asus Xtion Live Pro | | | | |
39+
| Intel RealSense D415 | | | yes after firmware update | yes |
40+
| Intel RealSense D435 | yes | | | yes |
41+
| Microsoft Kinect v1 | | | | |
42+
| Microsoft Kinect v2 | ? | | ? | |
43+
| Microsoft Kinect for Azure | yes | | yes | yes |
44+
| Occipital Structure Core | yes | yes | yes? | planned |
45+
46+
The [ETH3D SLAM benchmark](https://www.eth3d.net/slam_overview) is a
47+
suitable dataset if you are fine with working with pre-recorded datasets.
4948

5049

5150
## Using a different depth camera ##

0 commit comments

Comments
 (0)