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Bump 3.3.1
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ETS2LA.State/Program.cs

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/// This value will be set to true if the user has temporarily paused the steering assist,
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/// e.g. by braking. Once the user resumes assists this value will be set to false again.
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/// </summary>
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public bool PauseSteeringAssist { get; set; } = false;
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public bool PauseSteeringAssist { get; set; } = true;
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/// <summary>
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/// Defines the level of longitudinal assistance the user wants. It is assumed that lower levels
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/// This value will be set to true if the user has temporarily paused the longitudinal assist,
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/// e.g. by braking. Once the user resumes assists this value will be set to false again.
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/// </summary>
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public bool PauseLongitudinalAssist { get; set; } = false;
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public bool PauseLongitudinalAssist { get; set; } = true;
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/// <summary>
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/// This value will be used by the longitudinal assist to determine the target speed. This value does
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/// not take into account any environmental factors. That will either be provided by plugins, or the

ETS2LA/ETS2LA.csproj

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<Title>ETS2LA</Title>
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<Description>Self driving for ETS2 and ATS.</Description>
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<Version>3.3.0</Version>
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<Version>3.3.1</Version>
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</PropertyGroup>
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<ItemGroup>

ETS2LA/ReleaseNotes.md

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### ETS2LA C# 3.3.0
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* Implement `LibraryPlugin`. These are plugins that have no logic, but they provide libraries for others. These are necessary as all ETS2LA plugins are in separated memory spaces, where only the main load context is shared.
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* Window now has `ClipToBounds` on linux, corners are now properly rounded.
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* Core Plugins got a major rewrite, it's now split into two plugins and one library. This is preliminary work to get ACC done later on.
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### ETS2LA C# 3.3.1
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* Vehicle classes now all share `BaseVehicle` for better code reuse.
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* AR is now disable when the game is paused. You can change this behaviour in the settings.
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* `ETS2LA.State` now starts as paused, meaning LA and ACC won't start as soon as you enable them.
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* Update to `core-plugins`, check the Discord for more details.
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**WARNING:** ETS2LA C# on Linux requires Linux specific SDKs. These can be found on the closed beta Discord, as they aren't yet included in ETS2LA C#.
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