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PageKind.Visualization=>visualizationView??CreatePlaceholder("Sorry","This page is only available on Windows. You can still use the visualization and map by going to https://visualization.ets2la.com (or https://map.ets2la.com)."),
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PageKind.Visualization=>CreatePlaceholder("Sorry","This page is being remade and isn't available in this version. It will return in a future update post open beta release."),
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PageKind.Catalogue=>CreatePlaceholder("Catalogue","This page will contain 3rd party plugins. Those aren't supported yet, you can copy them manually to the plugins folder and restart."),
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PageKind.Performance=>CreatePlaceholder("Performance","This page hasn't been implemented yet, you can monitor performance using external tools."),
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PageKind.Wiki=>CreatePlaceholder("Wiki","Please take a look at https://docs.ets2la.com for documentation. This page will link there once we have more content."),
Copy file name to clipboardExpand all lines: ETS2LA/ReleaseNotes.md
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### ETS2LA C# 3.2.5
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*Created a new toggle element for use in UI.
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*Implemented `Display` settings page in the UI.
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*Implemented overlay framerate limiting. By default the overlay will now limit itself to 30fps. This cuts ETS2LA's CPU usage by around 60-70% on an R7 5800x3d.
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*Added a setting for changing the maximum AR rendering distance, default is now 150m.
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*Added a setting to disable AR rendering entirely.
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*Implemented new `UnitConversion` class, as well as a setting to change default units. Once ETS2LA starts adding UI, all displayed values will follow this setting.
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### ETS2LA C# 3.2.6
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*Added ability for developers to use several different fonts in the overlay, as well as the ability to specify their font size.
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*Overlay windows are now slightly translucent, and they have are slightly rounded.
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*Removed blue highlight from currently focused window title, it is now slightly more grey instead.
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*Removed visualization page entirely, as it's going to be remade in the future.
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*Removed `ImGui.NoSavedSettings` flag from default windows.
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*Only applying position and size to windows if defined, else they will use previously saved position and sizing.
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**WARNING:** ETS2LA C# on Linux requires Linux specific SDKs. These can be found on the closed beta Discord, as they aren't yet included in ETS2LA C#.
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