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Copy pathrestroom.interactions.js
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48 lines (45 loc) · 1.42 KB
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import { displayDialogue } from '../../utils';
import {
completeQuest,
completeQuestObjective,
retrieveQuestObjectiveStatus,
} from '../../utils/questHandler';
export const restroomInteractions = (player, k, map) => {
const questName = 'Start Interacting!';
const hasTalkedToBruno = retrieveQuestObjectiveStatus(
player,
questName,
'hasTalkedToBruno'
);
player.onCollide('restroom_toilet', () => {
const dialogue = ['You feel refreshed now.', 'Ready for the ride.'];
if (!hasTalkedToBruno) {
dialogue.push('You should talk to Bruno first.');
}
displayDialogue({
k,
player,
text: [dialogue.join(' ')],
onDisplayEnd: async () => {
await completeQuestObjective(
player,
questName,
'wasInRestroom'
);
await completeQuest(player, questName);
},
});
});
player.onCollide('restroom_sink', () => {
const sinkObjective = 'hasWashedHands';
displayDialogue({
k,
player,
text: ['You washed your hands. Good job!'],
onDisplayEnd: async () => {
await completeQuestObjective(player, questName, sinkObjective);
await completeQuest(player, questName);
},
});
});
};