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What is the stance on usage of the assets on Contents/? #86

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@JohnnyonFlame

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Hi,

I'm trying to port Celeste 64 to low-power ARM devices, but I'm running into a series of problems which will require me to maybe rework certain aspects of the assets to be possible, such as improving renderer performance (atlasing/etc), ensure the renderer works on OpenGL ES (maybe port to 2.x? unsure how doable) and debug/workaround why the game is failing to render on mali devices (panfrost/blobs both fail to render in different, interesting ways).

What is the stance on redistributing a port of Celeste 64 itself, instead of a fangame/etc? I would redistribute these free of charge (repo on github with prebuilt binaries, or a package containing the original game plus patches depending on stipulations).

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