|
| 1 | +use std::time::Instant; |
| 2 | + |
| 3 | +use crate::maze; |
| 4 | +use bevy::{prelude::*, tasks::AsyncComputeTaskPool}; |
| 5 | +use rand::prelude::*; |
| 6 | + |
| 7 | +struct LevelAdaptor<const DIMS: usize> { |
| 8 | + position: [usize; DIMS], |
| 9 | + maze: maze::Maze<DIMS>, |
| 10 | +} |
| 11 | + |
| 12 | +impl<const DIMS: usize> LevelAdaptor<DIMS> { |
| 13 | + fn should_make_wall(&self, position: &[usize; DIMS], direction: usize) -> bool { |
| 14 | + if let Some(walkable) = self.maze.can_move(position, direction) { |
| 15 | + !walkable |
| 16 | + } else { |
| 17 | + false |
| 18 | + } |
| 19 | + } |
| 20 | +} |
| 21 | + |
| 22 | +impl<const DIMS: usize> MazeLevel for LevelAdaptor<DIMS> { |
| 23 | + fn dims(&self) -> usize { |
| 24 | + DIMS |
| 25 | + } |
| 26 | + |
| 27 | + fn length_of_dim(&self, dim: usize) -> Option<usize> { |
| 28 | + self.maze.lengths().get(dim).copied() |
| 29 | + } |
| 30 | + |
| 31 | + fn generate_walls(&self, dim_x: usize, dim_y: usize) { |
| 32 | + // If we're mapping the same dimension, bail out. |
| 33 | + // If we're not accessing the correct dimensions, bail out. |
| 34 | + if dim_x == dim_y || dim_x >= DIMS || dim_y >= DIMS { |
| 35 | + return; |
| 36 | + } |
| 37 | + for cursor_x in 0..self.maze.lengths()[dim_x] { |
| 38 | + for cursor_y in 0..self.maze.lengths()[dim_y] { |
| 39 | + let mut cursor = self.position; |
| 40 | + cursor[dim_x] = cursor_x; |
| 41 | + cursor[dim_y] = cursor_y; |
| 42 | + |
| 43 | + if self.should_make_wall(&cursor, dim_x) {} |
| 44 | + if self.should_make_wall(&cursor, dim_y) {} |
| 45 | + } |
| 46 | + } |
| 47 | + } |
| 48 | +} |
| 49 | + |
| 50 | +trait MazeLevel: Sync + Send { |
| 51 | + fn dims(&self) -> usize; |
| 52 | + fn length_of_dim(&self, dim: usize) -> Option<usize>; |
| 53 | + fn generate_walls(&self, dim_x: usize, dim_y: usize); |
| 54 | +} |
| 55 | + |
| 56 | +#[derive(Component, Clone, Debug)] |
| 57 | +pub struct LevelLoader { |
| 58 | + pub rng_source: RngSource, |
| 59 | + pub dimensions: DimensionLength, |
| 60 | +} |
| 61 | + |
| 62 | +#[derive(Clone, Debug)] |
| 63 | +pub enum RngSource { |
| 64 | + Seeded(u64), |
| 65 | +} |
| 66 | + |
| 67 | +// Remove this once construction methods for dimensions are found. |
| 68 | +#[allow(dead_code)] |
| 69 | +#[derive(Clone, Debug)] |
| 70 | +pub enum DimensionLength { |
| 71 | + Two([usize; 2]), |
| 72 | + Three([usize; 3]), |
| 73 | + Four([usize; 4]), |
| 74 | + Five([usize; 5]), |
| 75 | + Six([usize; 6]), |
| 76 | +} |
| 77 | + |
| 78 | +impl Default for LevelLoader { |
| 79 | + fn default() -> Self { |
| 80 | + Self { |
| 81 | + rng_source: RngSource::Seeded(123456789), |
| 82 | + dimensions: DimensionLength::Two([2, 2]), |
| 83 | + } |
| 84 | + } |
| 85 | +} |
| 86 | + |
| 87 | +#[derive(Default, Bundle)] |
| 88 | +pub struct LevelLoaderBundle { |
| 89 | + pub level_loader: LevelLoader, |
| 90 | + pub transform: Transform, |
| 91 | + pub global_transform: GlobalTransform, |
| 92 | +} |
| 93 | + |
| 94 | +impl LevelLoader { |
| 95 | + pub fn load(&self) -> Level { |
| 96 | + let mut rng = match self.rng_source { |
| 97 | + RngSource::Seeded(seed) => StdRng::seed_from_u64(seed), |
| 98 | + }; |
| 99 | + match self.dimensions { |
| 100 | + DimensionLength::Two(lengths) => Level::new(&lengths, &mut rng), |
| 101 | + DimensionLength::Three(lengths) => Level::new(&lengths, &mut rng), |
| 102 | + DimensionLength::Four(lengths) => Level::new(&lengths, &mut rng), |
| 103 | + DimensionLength::Five(lengths) => Level::new(&lengths, &mut rng), |
| 104 | + DimensionLength::Six(lengths) => Level::new(&lengths, &mut rng), |
| 105 | + } |
| 106 | + } |
| 107 | +} |
| 108 | + |
| 109 | +#[derive(Component)] |
| 110 | +pub struct Level { |
| 111 | + maze: Box<dyn MazeLevel>, |
| 112 | + dim_x: usize, |
| 113 | + dim_y: usize, |
| 114 | + joint: Handle<Mesh>, |
| 115 | + wall: Handle<Mesh>, |
| 116 | + material: Handle<StandardMaterial>, |
| 117 | +} |
| 118 | + |
| 119 | +impl Level { |
| 120 | + fn new<const DIMS: usize>(lengths: &[usize; DIMS], rng: &mut impl rand::Rng) -> Self { |
| 121 | + Level { |
| 122 | + maze: Box::new(LevelAdaptor { |
| 123 | + maze: maze::Maze::new(lengths, rng), |
| 124 | + position: [0; DIMS], |
| 125 | + }), |
| 126 | + dim_x: 0, |
| 127 | + dim_y: 1, |
| 128 | + joint: Default::default(), |
| 129 | + wall: Default::default(), |
| 130 | + material: Default::default(), |
| 131 | + } |
| 132 | + } |
| 133 | + fn generate_walls(&self, dim_x: usize, dim_y: usize) { |
| 134 | + self.maze.generate_walls(dim_x, dim_y) |
| 135 | + } |
| 136 | + |
| 137 | + // assume dim_x and dim_y are both together. |
| 138 | + fn length_x(&self) -> usize { |
| 139 | + self.maze.length_of_dim(self.dim_x).unwrap() |
| 140 | + } |
| 141 | + |
| 142 | + fn length_y(&self) -> usize { |
| 143 | + self.maze.length_of_dim(self.dim_y).unwrap() |
| 144 | + } |
| 145 | +} |
| 146 | + |
| 147 | +pub struct LevelPlugin; |
| 148 | + |
| 149 | +impl Plugin for LevelPlugin { |
| 150 | + fn build(&self, app: &mut App) { |
| 151 | + app.add_system(spawn_level_system) |
| 152 | + .add_system(level_generation_system) |
| 153 | + .add_system(crate::async_promoter::promote_task_component::<Level>); |
| 154 | + } |
| 155 | +} |
| 156 | + |
| 157 | +fn spawn_level_system( |
| 158 | + mut commands: Commands, |
| 159 | + query: Query<(Entity, &LevelLoader), Added<LevelLoader>>, |
| 160 | + thread_pool: Res<AsyncComputeTaskPool>, |
| 161 | + mut meshes: ResMut<Assets<Mesh>>, |
| 162 | + mut materials: ResMut<Assets<StandardMaterial>>, |
| 163 | +) { |
| 164 | + for (entity, level_loader) in query.iter() { |
| 165 | + let local_loader = level_loader.clone(); |
| 166 | + let joint = meshes.add(Mesh::from(shape::Cube { size: 0.3 })); |
| 167 | + let wall = meshes.add(Mesh::from(shape::Cube { size: 0.1 })); |
| 168 | + let material = materials.add(Color::rgb(0.8, 0.7, 0.6).into()); |
| 169 | + commands |
| 170 | + .entity(entity) |
| 171 | + .insert(thread_pool.spawn(async move { |
| 172 | + info!("Generating maze from {:?}", local_loader); |
| 173 | + let now = Instant::now(); |
| 174 | + let mut level = local_loader.load(); |
| 175 | + info!("Maze generated in {:?}", now.elapsed()); |
| 176 | + level.joint = joint; |
| 177 | + level.wall = wall; |
| 178 | + level.material = material; |
| 179 | + level |
| 180 | + })); |
| 181 | + } |
| 182 | +} |
| 183 | + |
| 184 | +fn level_generation_system(mut commands: Commands, query: Query<(Entity, &Level), Changed<Level>>) { |
| 185 | + for (entity, level) in query.iter() { |
| 186 | + info!("Spawning level"); |
| 187 | + commands.entity(entity).with_children(move |builder| { |
| 188 | + builder.spawn().with_children(move |builder| { |
| 189 | + for x in 0..level.length_x() { |
| 190 | + for y in 0..level.length_y() { |
| 191 | + info!("Spawning pillar at [{},{}]", x, y); |
| 192 | + builder.spawn_bundle(PbrBundle { |
| 193 | + mesh: level.joint.clone(), |
| 194 | + material: level.material.clone(), |
| 195 | + transform: Transform::from_xyz(x as f32, 0.0, y as f32), |
| 196 | + ..Default::default() |
| 197 | + }); |
| 198 | + } |
| 199 | + } |
| 200 | + |
| 201 | + level.generate_walls(level.dim_x, level.dim_y); |
| 202 | + }); |
| 203 | + }); |
| 204 | + } |
| 205 | +} |
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