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game_interpreter_control_variables.cpp
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/*
* This file is part of EasyRPG Player.
*
* EasyRPG Player is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* EasyRPG Player is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with EasyRPG Player. If not, see <http://www.gnu.org/licenses/>.
*/
#include "game_interpreter_shared.h"
#include "game_interpreter_control_variables.h"
#include "game_actors.h"
#include "game_enemyparty.h"
#include "game_ineluki.h"
#include "game_interpreter.h"
#include "game_map.h"
#include "game_message.h"
#include "game_party.h"
#include "game_player.h"
#include "game_system.h"
#include "main_data.h"
#include "window_message.h"
#include "output.h"
#include "player.h"
#include "rand.h"
#include "utils.h"
#include "audio.h"
#include <cmath>
#include <cstdint>
#include <lcf/rpg/savepartylocation.h>
int ControlVariables::Random(int value, int value2) {
int rmax = std::max(value, value2);
int rmin = std::min(value, value2);
return Rand::GetRandomNumber(rmin, rmax);
}
int ControlVariables::Item(int op, int item) {
switch (op) {
case 0:
// Number of items posessed
return Main_Data::game_party->GetItemCount(item);
break;
case 1:
// How often the item is equipped
return Main_Data::game_party->GetEquippedItemCount(item);
break;
}
Output::Warning("ControlVariables::Item: Unknown op {}", op);
return 0;
}
int ControlVariables::Actor(int op, int actor_id) {
auto actor = Main_Data::game_actors->GetActor(actor_id);
if (!actor) {
Output::Warning("ControlVariables::Actor: Bad actor_id {}", actor_id);
return 0;
}
switch (op) {
case 0:
// Level
return actor->GetLevel();
break;
case 1:
// Experience
return actor->GetExp();
break;
case 2:
// Current HP
return actor->GetHp();
break;
case 3:
// Current MP
return actor->GetSp();
break;
case 4:
// Max HP
return actor->GetMaxHp();
break;
case 5:
// Max MP
return actor->GetMaxSp();
break;
case 6:
// Attack
return actor->GetAtk();
break;
case 7:
// Defense
return actor->GetDef();
break;
case 8:
// Intelligence
return actor->GetSpi();
break;
case 9:
// Agility
return actor->GetAgi();
break;
case 10:
// Weapon ID
return actor->GetWeaponId();
break;
case 11:
// Shield ID
return actor->GetShieldId();
break;
case 12:
// Armor ID
return actor->GetArmorId();
break;
case 13:
// Helmet ID
return actor->GetHelmetId();
break;
case 14:
// Accessory ID
return actor->GetAccessoryId();
break;
case 15:
// ID
if (Player::IsPatchManiac()) {
return actor->GetId();
}
break;
case 16:
// ATB
if (Player::IsPatchManiac()) {
return actor->GetAtbGauge();
}
break;
}
Output::Warning("ControlVariables::Actor: Unknown op {}", op);
return 0;
}
int ControlVariables::Party(int op, int party_idx) {
auto actor = Main_Data::game_party->GetActor(party_idx);
if (!actor) {
Output::Warning("ControlVariables::Party: Bad party_idx {}", party_idx);
return 0;
}
return ControlVariables::Actor(op, actor->GetId());
}
int ControlVariables::Event(int op, int event_id, const Game_BaseInterpreterContext& interpreter) {
auto character = interpreter.GetCharacter(event_id, "ControlVariables::Event");
if (character) {
switch (op) {
case 0:
// Map ID
if (!Player::IsRPG2k()
|| event_id == Game_Character::CharPlayer
|| event_id == Game_Character::CharBoat
|| event_id == Game_Character::CharShip
|| event_id == Game_Character::CharAirship) {
return character->GetMapId();
} else {
// This is an RPG_RT bug for 2k only. Requesting the map id of an event always returns 0.
return 0;
}
break;
case 1:
// X Coordinate
return character->GetX();
break;
case 2:
// Y Coordinate
return character->GetY();
break;
case 3:
// Orientation
int dir;
dir = character->GetFacing();
return dir == 0 ? 8 :
dir == 1 ? 6 :
dir == 2 ? 2 : 4;
break;
case 4: {
// Screen X
if (Player::game_config.fake_resolution.Get()) {
int pan_delta = (Game_Player::GetDefaultPanX() - lcf::rpg::SavePartyLocation::kPanXDefault) / TILE_SIZE;
return character->GetScreenX() - pan_delta;
} else {
return character->GetScreenX();
}
}
case 5: {
// Screen Y
if (Player::game_config.fake_resolution.Get()) {
int pan_delta = (Game_Player::GetDefaultPanY() - lcf::rpg::SavePartyLocation::kPanYDefault) / TILE_SIZE;
return character->GetScreenY() - pan_delta;
} else {
return character->GetScreenY();
}
}
case 6:
// Event ID
return Player::IsPatchManiac() ? interpreter.GetThisEventId() : 0;
}
Output::Warning("ControlVariables::Event: Unknown op {}", op);
}
return 0;
}
int ControlVariables::Other(int op) {
switch (op) {
case 0:
// Gold
return Main_Data::game_party->GetGold();
break;
case 1:
// Timer 1 remaining time
return Main_Data::game_party->GetTimerSeconds(Main_Data::game_party->Timer1);
break;
case 2:
// Number of heroes in party
return Main_Data::game_party->GetActors().size();
break;
case 3:
// Number of saves
return Main_Data::game_system->GetSaveCount();
break;
case 4:
// Number of battles
return Main_Data::game_party->GetBattleCount();
break;
case 5:
// Number of wins
return Main_Data::game_party->GetWinCount();
break;
case 6:
// Number of defeats
return Main_Data::game_party->GetDefeatCount();
break;
case 7:
// Number of escapes (aka run away)
return Main_Data::game_party->GetRunCount();
break;
case 8:
// MIDI play position
if (Player::IsPatchKeyPatch()) {
return Main_Data::game_ineluki->GetMidiTicks();
} else {
return Audio().BGM_GetTicks();
}
break;
case 9:
// Timer 2 remaining time
return Main_Data::game_party->GetTimerSeconds(Main_Data::game_party->Timer2);
break;
case 10:
// Current date (YYMMDD)
if (Player::IsPatchManiac()) {
std::time_t t = std::time(nullptr);
std::tm* tm = std::localtime(&t);
return atoi(Utils::FormatDate(tm, Utils::DateFormat_YYMMDD).c_str());
}
break;
case 11:
// Current time (HHMMSS)
if (Player::IsPatchManiac()) {
std::time_t t = std::time(nullptr);
std::tm* tm = std::localtime(&t);
return atoi(Utils::FormatDate(tm, Utils::DateFormat_HHMMSS).c_str());
}
break;
case 12:
// Frames
if (Player::IsPatchManiac()) {
return Main_Data::game_system->GetFrameCounter();
}
break;
case 13:
// Patch version
if (Player::IsPatchManiac()) {
// Latest version before the engine rewrite
return 200128;
}
break;
}
Output::Warning("ControlVariables::Other: Unknown op {}", op);
return 0;
}
int ControlVariables::Enemy(int op, int enemy_idx) {
auto enemy = Main_Data::game_enemyparty->GetEnemy(enemy_idx);
if (!enemy) {
Output::Warning("ControlVariables::Enemy: Bad enemy_idx {}", enemy_idx);
return 0;
}
switch (op) {
case 0:
// Enemy HP
return enemy->GetHp();
break;
case 1:
// Enemy SP
return enemy->GetSp();
break;
case 2:
// Enemy MaxHP
return enemy->GetMaxHp();
break;
case 3:
// Enemy MaxSP
return enemy->GetMaxSp();
break;
case 4:
// Enemy Attack
return enemy->GetAtk();
break;
case 5:
// Enemy Defense
return enemy->GetDef();
break;
case 6:
// Enemy Spirit
return enemy->GetSpi();
break;
case 7:
// Enemy Agility
return enemy->GetAgi();
break;
case 8:
// ID
if (Player::IsPatchManiac()) {
return enemy->GetId();
}
break;
case 9:
// ATB
if (Player::IsPatchManiac()) {
return enemy->GetAtbGauge();
}
break;
}
Output::Warning("ControlVariables::Enemy: Unknown op {}", op);
return 0;
}
int ControlVariables::Pow(int arg1, int arg2) {
return static_cast<int>(std::pow(arg1, arg2));
}
int ControlVariables::Sqrt(int arg, int mul) {
// This is not how negative sqrt works, just following the implementation here
int res = static_cast<int>(sqrt(abs(arg)) * mul);
if (arg < 0) {
res = -res;
}
return res;
}
int ControlVariables::Sin(int arg1, int arg2, int mul) {
float res = static_cast<float>(arg1);
if (arg2 != 0) {
res /= static_cast<float>(arg2);
}
return static_cast<int>(std::sin(res * M_PI / 180.f) * mul);
}
int ControlVariables::Cos(int arg1, int arg2, int mul) {
float res = static_cast<float>(arg1);
if (arg2 != 0) {
res /= static_cast<float>(arg2);
}
return static_cast<int>(std::cos(res * M_PI / 180.f) * mul);
}
int ControlVariables::Atan2(int arg1, int arg2, int mul) {
return static_cast<int>(std::atan2(arg1, arg2) * 180.f / M_PI * mul);
}
int ControlVariables::Min(int arg1, int arg2) {
return std::min(arg1, arg2);
}
int ControlVariables::Max(int arg1, int arg2) {
return std::max(arg1, arg2);
}
int ControlVariables::Abs(int arg) {
return abs(arg);
}
int ControlVariables::Binary(int op, int arg1, int arg2) {
// 64 Bit for overflow protection
int64_t result = 0;
auto arg1_64 = static_cast<int64_t>(arg1);
auto arg2_64 = static_cast<int64_t>(arg2);
switch (op) {
case 1:
result = arg1_64 + arg2_64;
break;
case 2:
result = arg1_64 - arg2_64;
break;
case 3:
result = arg1_64 * arg2_64;
break;
case 4:
if (arg2_64 != 0) {
result = arg1_64 / arg2_64;
} else {
result = arg1_64;
}
break;
case 5:
if (arg2_64 != 0) {
result = arg1_64 % arg2_64;
} else {
result = arg1_64;
}
break;
case 6:
result = arg1_64 | arg2_64;
break;
case 7:
result = arg1_64 & arg2_64;
break;
case 8:
result = arg1_64 ^ arg2_64;
break;
case 9:
result = arg1_64 << arg2_64;
break;
case 10:
result = arg1_64 >> arg2_64;
break;
default:
Output::Warning("ControlVariables::Binary: Unknown op {}", op);
return 0;
}
return static_cast<int>(Utils::Clamp<int64_t>(result, std::numeric_limits<int32_t>::min(), std::numeric_limits<int32_t>::max()));
}
int ControlVariables::Clamp(int arg1, int arg2, int arg3) {
return Utils::Clamp(arg1, arg2, arg3);
}
int ControlVariables::Muldiv(int arg1, int arg2, int arg3) {
auto arg1_64 = static_cast<int64_t>(arg1);
auto arg2_64 = static_cast<int64_t>(arg2);
auto arg3_64 = static_cast<int64_t>(arg3);
if (arg3_64 == 0) {
arg3_64 = 1;
}
return static_cast<int>(arg1_64 * arg2_64 / arg3_64);
}
int ControlVariables::Divmul(int arg1, int arg2, int arg3) {
auto arg1_64 = static_cast<int64_t>(arg1);
auto arg2_d = static_cast<double>(arg2);
auto arg3_64 = static_cast<int64_t>(arg3);
if (arg2_d == 0) {
arg2_d = 1.0;
}
return static_cast<int>(arg1_64 / arg2_d * arg3_64);
}
int ControlVariables::Between(int arg1, int arg2, int arg3) {
return (arg1 >= arg2 && arg2 <= arg3) ? 0 : 1;
}
//
// New EasyRpgEx operations
//
bool ControlVariables::EasyRpgExCommand(lcf::rpg::EventCommand const& com, int& value, const Game_BaseInterpreterContext& interpreter) {
using namespace Game_Interpreter_Shared;
int operand = com.parameters[4];
switch (operand) {
case 210: // eVarOperand_EasyRpg_DateTime
//
// Possible method for a string-based lookup (inspired by Jetrotal's initial suggestion):
/*
ControlVariables::DateTimeOp op;
if (!com.string.empty() && kDateTimeOpTags.etag(com.string.c_str(), op)) {
value = DateTime(op);
}
*/
value = DateTime(static_cast<DateTimeOp>(com.parameters[5]));
break;
/*
case 211: // eVarOperand_EasyRpg_ActiveMapInfo
value = ActiveMapInfo(static_cast<ActiveMapInfoOp>(com.parameters[5]));
break;
case 212: // eVarOperand_EasyRpg_InspectMapTreeInfo
{
int map_id = 0, arg1 = 0;
if (com.parameters.size() >= 9) {
map_id = ValueOrVariableBitfield(com.parameters[8], 0, com.parameters[6], interpreter);
arg1 = ValueOrVariableBitfield(com.parameters[8], 1, com.parameters[7], interpreter);
} else if (com.parameters.size() == 8) {
arg1 = com.parameters[7];
}
if (map_id == 0) {
map_id = Game_Map::GetMapId();
}
value = InspectMapTreeInfo(static_cast<InspectMapTreeInfoOp>(com.parameters[5]), map_id, arg1);
break;
}
*/
case 213: //eVarOperand_EasyRpg_MessageSystemState
value = MessageSystemState(static_cast<MessageSystemStateOp>(com.parameters[5]));
break;
case 214: //eVarOperand_EasyRpg_MessageWindowState
value = MessageWindowState(static_cast<MessageWindowStateOp>(com.parameters[5]));
break;
default:
Output::Warning("ControlVariables: Unsupported operand {}", com.parameters[5]);
return false;
}
return true;
}
int ControlVariables::DateTime(DateTimeOp op) {
std::time_t t = std::time(nullptr);
std::tm* tm = std::localtime(&t);
switch (op)
{
case DateTimeOp::Year:
return tm->tm_year + 1900;
case DateTimeOp::Month:
return tm->tm_mon + 1;
case DateTimeOp::Day:
return tm->tm_mday;
case DateTimeOp::Hour:
return tm->tm_hour;
case DateTimeOp::Minute:
return tm->tm_min;
case DateTimeOp::Second:
return tm->tm_sec;
case DateTimeOp::WeekDay:
return tm->tm_wday + 1;
case DateTimeOp::DayOfYear:
return tm->tm_yday + 1;
case DateTimeOp::IsDayLightSavings:
return tm->tm_isdst;
case DateTimeOp::TimeStamp:
return t;
}
Output::Warning("ControlVariables::GetTime: Unknown op {}", static_cast<int>(op));
return 0;
}
/*
int ControlVariables::ActiveMapInfo(ActiveMapInfoOp op) {
switch (op)
{
case ActiveMapInfoOp::MapTileWidth:
return Game_Map::GetTilesX();
case ActiveMapInfoOp::MapTileHeight:
return Game_Map::GetTilesY();
case ActiveMapInfoOp::LoopHorizontal:
return Game_Map::LoopHorizontal();
case ActiveMapInfoOp::LoopVertical:
return Game_Map::LoopVertical();
}
Output::Warning("ControlVariables::ActiveMapInfo: Unknown op {}", static_cast<int>(op));
return 0;
}
int ControlVariables::InspectMapTreeInfo(InspectMapTreeInfoOp op, int map_id, int arg1) {
auto& map_info = Game_Map::GetMapInfo(map_id);
if (map_info.ID == 0) {
return 0;
}
switch (op)
{
case InspectMapTreeInfoOp::ParentMap:
return map_info.parent_map;
case InspectMapTreeInfoOp::OriginalEncounterSteps:
return map_info.encounter_steps;
case InspectMapTreeInfoOp::CountTroops:
return map_info.encounters.size();;
case InspectMapTreeInfoOp::CountArenas:
{
int cnt_arenas = 0;
for (unsigned int i = 0; i < lcf::Data::treemap.maps.size(); ++i) {
auto& map = lcf::Data::treemap.maps[i];
if (map.parent_map == map_info.ID && map.type == lcf::rpg::TreeMap::MapType_area) {
cnt_arenas++;
}
}
return cnt_arenas;
}
case InspectMapTreeInfoOp::Troop_Id:
{
// TODO: provide a way to conveniently copy values into a range of variables ("ControlVarArrayEx"?)
if (arg1 >= 1 && arg1 <= static_cast<int>(map_info.encounters.size())) {
return map_info.encounters[arg1 - 1].troop_id;
}
return 0;
}
case InspectMapTreeInfoOp::Arena_Top:
case InspectMapTreeInfoOp::Arena_Left:
case InspectMapTreeInfoOp::Arena_Bottom:
case InspectMapTreeInfoOp::Arena_Right:
case InspectMapTreeInfoOp::Arena_Width:
case InspectMapTreeInfoOp::Arena_Height:
{
// TODO: provide a way to conveniently copy values into a range of variables ("ControlVarArrayEx"?)
if (arg1 <= 0) {
return 0;
}
int cnt_arenas = 0;
for (unsigned int i = 0; i < lcf::Data::treemap.maps.size(); ++i) {
auto& map = lcf::Data::treemap.maps[i];
if (map.parent_map == map_info.ID && map.type == lcf::rpg::TreeMap::MapType_area) {
if (arg1 <= cnt_arenas) {
cnt_arenas++;
continue;
}
switch (op)
{
case InspectMapTreeInfoOp::Arena_Top:
return map.area_rect.t;
case InspectMapTreeInfoOp::Arena_Left:
return map.area_rect.l;
case InspectMapTreeInfoOp::Arena_Bottom:
return map.area_rect.b;
case InspectMapTreeInfoOp::Arena_Right:
return map.area_rect.r;
case InspectMapTreeInfoOp::Arena_Width:
return map.area_rect.r - map.area_rect.l;
case InspectMapTreeInfoOp::Arena_Height:
return map.area_rect.b - map.area_rect.t;
default:
break;
}
}
}
return 0;
}
}
Output::Warning("ControlVariables::InspectMapTreeInfo: Unknown op {}", static_cast<int>(op));
return 0;
}
*/
int ControlVariables::MessageSystemState(MessageSystemStateOp op) {
switch (op)
{
case MessageSystemStateOp::IsMessageTransparent:
return Main_Data::game_system->IsMessageTransparent();
case MessageSystemStateOp::IsMessagePositionFixed:
return Main_Data::game_system->IsMessagePositionFixed();
case MessageSystemStateOp::IsContinueEvents:
return Main_Data::game_system->GetMessageContinueEvents();
case MessageSystemStateOp::MessagePosition:
return Main_Data::game_system->GetMessagePosition();
case MessageSystemStateOp::IsMessageFaceRightPosition:
return Main_Data::game_system->IsMessageFaceRightPosition();
}
Output::Warning("ControlVariables::MessageSystemState: Unknown op {}", static_cast<int>(op));
return 0;
}
int ControlVariables::MessageWindowState(MessageWindowStateOp op) {
if (op == MessageWindowStateOp::IsMessageActive) {
return Game_Message::IsMessageActive();
}
auto* window = Game_Message::GetWindow();
if (window) {
switch (op)
{
case MessageWindowStateOp::IsFaceActive:
return window->GetPendingMessage().IsFaceEnabled() && !Main_Data::game_system->GetMessageFaceName().empty();
case MessageWindowStateOp::CanContinue:
return !window->GetPause();
case MessageWindowStateOp::WindowTop:
return window->GetY();
case MessageWindowStateOp::WindowLeft:
return window->GetX();
case MessageWindowStateOp::WindowBottom:
return window->GetY() + window->GetHeight();
case MessageWindowStateOp::WindowRight:
return window->GetX() + window->GetWidth();
case MessageWindowStateOp::WindowWidth:
return window->GetWidth();
case MessageWindowStateOp::WindowHeight:
return window->GetHeight();
case MessageWindowStateOp::WindowType:
if (window->GetPendingMessage().HasChoices())
return 1;
if (window->GetPendingMessage().HasNumberInput())
return 2;
if (window->GetPendingMessage().ShowGoldWindow())
return 3;
return 0;
case MessageWindowStateOp::IsMessageActive:
break;
}
}
Output::Warning("ControlVariables::MessageWindowState: Unknown op {}", static_cast<int>(op));
return 0;
}