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animation_helper.h
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/*
* This file is part of EasyRPG Player.
*
* EasyRPG Player is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* EasyRPG Player is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with EasyRPG Player. If not, see <http://www.gnu.org/licenses/>.
*/
#ifndef ANIMATION_HELPER_H
#define ANIMATION_HELPER_H
#include <string>
#include <string_view>
namespace Animation_Helper {
/**
* Supported easing types for animations.
* These match CSS animation timing functions for familiarity.
*/
enum class EaseType {
Linear,
// Basic
Ease,
EaseIn,
EaseOut,
EaseInOut,
// Quadratic
QuadIn,
QuadOut,
QuadInOut,
// Cubic
CubicIn,
CubicOut,
CubicInOut,
// Quartic
QuartIn,
QuartOut,
QuartInOut,
// Quintic
QuintIn,
QuintOut,
QuintInOut,
// Sinusoidal
SineIn,
SineOut,
SineInOut,
// Exponential
ExpoIn,
ExpoOut,
ExpoInOut,
// Circular
CircIn,
CircOut,
CircInOut,
// Back
BackIn,
BackOut,
BackInOut,
// Elastic
ElasticIn,
ElasticOut,
ElasticInOut,
// Bounce
BounceIn,
BounceOut,
BounceInOut
};
/**
* Converts a string to an EaseType enum value
* @param type_name The name of the easing type
* @return The corresponding EaseType enum value
*/
EaseType StringToEaseType(std::string_view type_name);
/**
* Calculates a point on a cubic Bezier curve for animation timing
* @param progress Current animation progress (0 to 1)
* @param x1 X coordinate of first control point, controls when early changes occur
* @param y1 Y coordinate of first control point, controls magnitude of early changes
* @param x2 X coordinate of second control point, controls when later changes occur
* @param y2 Y coordinate of second control point, controls magnitude of later changes
* @return The calculated animation progress value
*
* Control points affect the animation as follows:
* - x values control timing (when changes happen)
* - y values control magnitude (how much change occurs)
* - Values > current progress create overshoots
* - Values < current progress create undershoots
*/
double CubicBezier(double progress, double x1, double y1, double x2, double y2);
/**
* Gets the eased time value based on the specified easing type
* @param easing_type Type of easing to apply
* @param t Current time (0 to 1)
* @param b Start value
* @param c Change in value (end - start)
* @param d Duration
* @return The eased value
*/
double GetEasedTime(const std::string& easing_type, double t, double b, double c, double d);
/**
* Gets the eased time value using enum-based easing type
* @param type The easing type enum
* @param t Current time (0 to 1)
* @param b Start value
* @param c Change in value (end - start)
* @param d Duration
* @return The eased value
*/
double GetEasedTime(EaseType type, double t, double b, double c, double d);
}
#endif