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To use it, write in Maniacs TPC:
`@raw 2049, "", speedIsVar, speed`
e.g.:
`@raw 2049, "", 0,12`
The command must be inserted inside a parallel process, because `Game_Clock::SetGameSpeedFactor(speed);` only changes the speed at current frame.
Any refactor (to improve how it's called or to hide the speed counter) is welcome.
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