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Test bad event code for crashes #1720

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@mateofio

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@mateofio

For every possible event command, we need to test it for bad data. Things like #1719

For each event command, try to find a way to have it use invalid data. Player should either ignore it if its benign, or report an error using Output::Error().

This will be more important when people are using Player to develop games, as bad event code should report errors instead of crashing.

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