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Description
When we do Output::Error
we turn the screen red and display a message. We have a wierd spin loop here and we don't redraw the screen. If you move a window over the player window, the error message won't be redrawn.
- Integrate
Output::Error
handling into the main loop. - Redraw the error screen each frame.
- Do we need to call
emscripten_cancel_main_loop()
?