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Wait command pauses when text is shown on-screen while it should not #2890

@Mimigris

Description

@Mimigris

Name of the game:

EasyRPG Test Game 2000

Player platform:

Windows, tested with both continuous build and version 0.7.0 of EasyRPG Player.

Describe the issue in detail and how to reproduce it:

You can test this by going in Map events -> Wait command and then interacting with the first hero npc. I recommend you to set time to 10 seconds to make it easier to test.

In this room, there's a common event that displays a message box and plays a sound effect every 1 second. There's also an event that you can interact with who has a wait 1 second command, and then a text box appears.
If you get interrupted by a message from the common event during the wait 1 second from the event, the time of the wait 1 second command will not resume until the message is closed, while this is not the case on the RPG_RT, where time goes even while the message is displayed on-screen.

Here's two example videos I've made with wait 10 seconds by editing a bit the default event: EasyRPG Player link and RPG_RT link.

You can see that waiting 10 seconds on the message in the RPG_RT allows you to finish the time of the wait command, while I'm forced to spam the messages on the EasyRPG Player session.

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