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Description
Player platform:
Windows 10
Describe the issue in detail and how to reproduce it:
RPGMaker's 2003 ATB wait mode is working different if using Battle Interface A or C:
- On the first case, once the turn bar is charged the game stops and waits for the player to choose which action wants to do.
- On the second case, the bar charges and the enemies will attack the heroes UNLESS they are navigating inside a Battle Command.
EasyRPG Player works as the second case whatever Battle Interface is using.
That makes a game using Interface A become harder when playing it on EasyRPG Player.
I attach the same example using both battles interface so you can apreciate the difference.