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Varying Backdrop Positions in Widescreen (+ Battle Menu Movement) #2939

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@TrunXGIT

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@TrunXGIT

Noticed following behaviour while experimenting with extending the 4:3 battle backdrops of an existing game to 16:9 backdrops.

grafik
(original 4:3 backdrop, in 4:3 mode, perfectly fine)

grafik
(original 4:3 backdrop, in 16:9 mode, positioned at top-center, perfectly fine)

grafik
(extended 16:9 backdrop, in 16:9 mode, perfectly fine) [I just mirrored the edges for quick testing]

Now the two "problem cases":

grafik
(extended 16:9 backdrop, in 4:3 mode, uses the top-left corner of the extended image)
-> better would be the top-center part.

grafik
(extended 16:9 backdrop, in ultrawide mode, uses only a 4:3 section of the top-left corner instead the whole 16:9 image)

Slightly related:
VD_Widescreen_battle
The constant movement of the battle menu to the left and right, the cut off texts and asymmetry are a tiny bit annoying in widescreen mode, even tough the whole menu would fit inside the available screen width. Would it be possible to fix the position in the center if widescreen mode is active and only move it around in 4:3 mode?

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