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Barkley, Shut Up And Jam: Gaiden - Incorrect timing for the actions while in battle #2991

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@Mimigris

Description

@Mimigris

Name of the game:

Barkley, Shut Up And Jam: Gaiden (RPG Maker 2003 Prototype).

Player platform:

Windows, 64 bits version 0.8.0 of the Player.

Describe the issue in detail and how to reproduce it:

Start a battle by entering in the first building on your left and talk to the officer to start the tournament after creating a new game.
When the battle will start, the Row command with the menu will be displayed in the Player, while in the RPG_RT, Zalatar, a character set to auto-battle, will instantly attack, not letting time for it to be displayed.
Note: for testing purposes I've replaced the background and the RPG_RT for my screenshot to check if it was an issue with the RPG_RT.exe and it does not seem to be the case.
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