Open
Description
Player platform:
Windows, 64 bits continuous build of the Player.
Describe the issue in detail and how to reproduce it:
When the command Control Variables: MIDI tick rate is used on a wav file, the number of seconds passed is tracked instead of the progression of the track, so it does not work correctly. This break the autoplay feature of the Sound Room of Yume 2kki (how surprising I know) that uses the value 0 of the midi tick command to know if a wav file has been looped. On a similar thing, an mp3 file will allow more possible values toward the end of the track unlike the original RPG_RT, likely due to the loop issue with these files in the original engine.
Maniac behaviour for ogg files (this would probably need to be changed to this set of behaviour when a game is recognised as a maniac game):
- When used on an ogg file, the current behaviour of the Player gives the number of the current second of the track while Maniac seems to give a number of ticks similar to midi tracks.
- For BGM has completed a loop with ogg files, it seems to not work in Maniac, so this should probably be always considered as not possible in that case for maniac games.