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Description
This is an improvement I've been thinking about and I'm not sure where to place it.
The issue is that when tiles are marked as "star" / above, I was thinking that when an event processes a jump, as long as it occurs after the tile with that priority, the overlap is correct.
But when the event jump occurs in front (one or two tiles below) it could be interesting that the star priority doesn't affect, because as you can see in the screenshot, the overlapping hides the head of the event that processes the jump.
I know this is the natural behaviour of RPG Maker, but for a video game project created from scratch with EasyRPG it would be an improvement.
What do you think about it?