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Description
Name of the game:
Player platform:
New Nintendo 2DS XL, continuous build of the Player.
Attach files (as a .zip archive or link them)
ff0_ice1.zip
This zip contains the sound effect in question, as well as a crash dump related to the issue. No need to play the game, you can just try to play several times in a row the sound effect on a new project while playing on 3DS.
Describe the issue in detail and how to reproduce it:
In the game Final Fantasy 0, when using Fork's Blizzard skill while in a battle on 3DS, the game will crash midway during the animation. The crash seems to occur due to the sound effect ice1
, which is played several times during the animation: removing it will cause the crash to not occur. If the sound effect is taken to another game, it will properly play on 3DS, but calling it several times in a row will cause a crash. This could be a RAM issue.