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Putting the window of the game in the background while holding a stick or the LT/RT button of a controller will still consider it as being held until being pressed again #3134

@Mimigris

Description

@Mimigris

Player platform:

Windows, 64 bits continuous build of the Player.

Describe the issue in detail and how to reproduce it:

When putting the window of a game in the background on Windows while holding the LT/RT button of a controller, or while having a stick being held in a direction just before, and then stop holding it while still having the window of the game in the background, once resuming the game, the key will still be considered as being held until being pressed again, where it will work as intended then.

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    InputInput related (gamepads, keyboard mappings, mouse support). For KeyInputProc, add event/interpreter

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