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Copy pathNeural Network by Pytorch.py
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363 lines (288 loc) · 12.5 KB
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import random
from collections import deque, namedtuple
from typing import Tuple
import numpy as np
import torch
import torch.nn as nn
import torch.nn.functional as F
import torch.optim as optim
from gymnasium.spaces import Discrete
torch.manual_seed(42)
np.random.seed(42)
random.seed(42)
device = torch.device("cuda" if torch.cuda.is_available() else "cpu")
print(f"Using device: {device}")
class DQN(nn.Module):
def __init__(
self,
state_size: int,
action_size: int,
hidden_size: int = 128,
dropout_rate: float = 0.2,
):
super().__init__()
self.fc1 = nn.Linear(state_size, hidden_size)
self.bn1 = nn.BatchNorm1d(hidden_size)
self.dropout1 = nn.Dropout(dropout_rate)
self.fc2 = nn.Linear(hidden_size, hidden_size)
self.bn2 = nn.BatchNorm1d(hidden_size)
self.dropout2 = nn.Dropout(dropout_rate)
self.fc_out = nn.Linear(hidden_size, action_size)
def forward(self, state: torch.Tensor) -> torch.Tensor:
x = self.fc1(state)
if x.size(0) > 1:
x = self.bn1(x)
x = F.relu(x)
x = self.dropout1(x)
x = self.fc2(x)
if x.size(0) > 1:
x = self.bn2(x)
x = F.relu(x)
x = self.dropout2(x)
return self.fc_out(x)
Experience = namedtuple("Experience", ["state", "action", "reward", "next_state", "done"])
class ReplayBuffer:
def __init__(self, capacity: int = 100000):
self.buffer = deque(maxlen=capacity)
def push(
self,
state: np.ndarray,
action: int,
reward: float,
next_state: np.ndarray,
done: bool,
) -> None:
self.buffer.append(Experience(state, action, reward, next_state, done))
def sample(self, batch_size: int) -> Tuple[torch.Tensor, torch.Tensor, torch.Tensor, torch.Tensor, torch.Tensor]:
batch = random.sample(self.buffer, batch_size)
states, actions, rewards, next_states, dones = zip(*batch)
states_t = torch.as_tensor(np.array(states), dtype=torch.float32, device=device)
actions_t = torch.as_tensor(actions, dtype=torch.long, device=device)
rewards_t = torch.as_tensor(rewards, dtype=torch.float32, device=device)
next_states_t = torch.as_tensor(np.array(next_states), dtype=torch.float32, device=device)
dones_t = torch.as_tensor(dones, dtype=torch.float32, device=device)
return states_t, actions_t, rewards_t, next_states_t, dones_t
def __len__(self) -> int:
return len(self.buffer)
class DQNAgent:
def __init__(
self,
state_size: int,
action_size: int,
learning_rate: float = 1e-4,
gamma: float = 0.99,
epsilon_start: float = 1.0,
epsilon_end: float = 0.01,
epsilon_decay: float = 0.995,
batch_size: int = 64,
buffer_size: int = 100000,
target_update_freq: int = 10,
tau: float = 0.001,
):
self.state_size = state_size
self.action_size = action_size
self.gamma = gamma
self.batch_size = batch_size
self.target_update_freq = target_update_freq
self.tau = tau
self.epsilon = epsilon_start
self.epsilon_end = epsilon_end
self.epsilon_decay = epsilon_decay
self.policy_net = DQN(state_size, action_size).to(device)
self.target_net = DQN(state_size, action_size).to(device)
self.target_net.load_state_dict(self.policy_net.state_dict())
self.target_net.eval()
self.optimizer = optim.Adam(self.policy_net.parameters(), lr=learning_rate)
self.criterion = nn.SmoothL1Loss()
self.memory = ReplayBuffer(capacity=buffer_size)
self.steps_done = 0
self.episodes_done = 0
self.losses = []
self.episode_rewards = []
self.episode_lengths = []
def select_action(self, state: np.ndarray) -> int:
if random.random() < self.epsilon:
return int(np.random.randint(0, self.action_size))
with torch.no_grad():
state_tensor = torch.as_tensor(state, dtype=torch.float32, device=device).unsqueeze(0)
q_values = self.policy_net(state_tensor)
return int(q_values.argmax(dim=1).item())
def store_experience(
self,
state: np.ndarray,
action: int,
reward: float,
next_state: np.ndarray,
done: bool,
) -> None:
self.memory.push(state, action, reward, next_state, done)
def train_step(self) -> float:
if len(self.memory) < self.batch_size:
return 0.0
states, actions, rewards, next_states, dones = self.memory.sample(self.batch_size)
current_q_values = self.policy_net(states).gather(1, actions.unsqueeze(1)).squeeze(1)
with torch.no_grad():
next_q_values = self.target_net(next_states).max(1)[0]
target_q_values = rewards + self.gamma * next_q_values * (1.0 - dones)
loss = self.criterion(current_q_values, target_q_values)
self.optimizer.zero_grad()
loss.backward()
self.optimizer.step()
self.steps_done += 1
self.losses.append(float(loss.item()))
return float(loss.item())
def update_target_network(self, soft_update: bool = True) -> None:
if soft_update:
for target_param, policy_param in zip(self.target_net.parameters(), self.policy_net.parameters()):
target_param.data.copy_(self.tau * policy_param.data + (1.0 - self.tau) * target_param.data)
return
self.target_net.load_state_dict(self.policy_net.state_dict())
def decay_epsilon(self) -> None:
self.epsilon = max(self.epsilon_end, self.epsilon * self.epsilon_decay)
def save(self, filepath: str) -> None:
checkpoint = {
"policy_net_state_dict": self.policy_net.state_dict(),
"target_net_state_dict": self.target_net.state_dict(),
"optimizer_state_dict": self.optimizer.state_dict(),
"epsilon": self.epsilon,
"steps_done": self.steps_done,
"episodes_done": self.episodes_done,
"losses": self.losses,
"episode_rewards": self.episode_rewards,
"episode_lengths": self.episode_lengths,
"config": {
"state_size": self.state_size,
"action_size": self.action_size,
"gamma": self.gamma,
"batch_size": self.batch_size,
"target_update_freq": self.target_update_freq,
"tau": self.tau,
},
}
torch.save(checkpoint, filepath)
print(f"Model saved to {filepath}")
def load(self, filepath: str) -> None:
checkpoint = torch.load(filepath, map_location=device)
self.policy_net.load_state_dict(checkpoint["policy_net_state_dict"])
self.target_net.load_state_dict(checkpoint["target_net_state_dict"])
self.optimizer.load_state_dict(checkpoint["optimizer_state_dict"])
self.epsilon = float(checkpoint.get("epsilon", self.epsilon))
self.steps_done = int(checkpoint.get("steps_done", 0))
self.episodes_done = int(checkpoint.get("episodes_done", 0))
self.losses = checkpoint.get("losses", [])
self.episode_rewards = checkpoint.get("episode_rewards", [])
self.episode_lengths = checkpoint.get("episode_lengths", [])
print(f"Model loaded from {filepath}")
def train_dqn(
env_name: str = "CartPole-v1",
episodes: int = 300,
max_steps: int = 500,
model_path: str = "dqn_cartpole.pt",
log_every: int = 10,
) -> DQNAgent:
try:
import gymnasium as gym
except ImportError as error:
raise ImportError("Please install gymnasium first: pip install gymnasium") from error
env = gym.make(env_name)
if hasattr(env.observation_space, 'shape') and env.observation_space.shape is not None:
state_size = env.observation_space.shape[0]
else:
raise ValueError(f"Environment {env_name} does not have a valid observation space shape")
if isinstance(env.action_space, Discrete):
action_size = int(env.action_space.n)
else:
raise ValueError(f"Environment {env_name} does not have a valid discrete action space")
agent = DQNAgent(state_size=int(state_size), action_size=action_size)
for episode in range(1, episodes + 1):
state, _ = env.reset(seed=42 + episode)
state = np.asarray(state, dtype=np.float32)
total_reward = 0.0
episode_loss_sum = 0.0
updates = 0
for step in range(1, max_steps + 1):
action = agent.select_action(state)
next_state, reward, terminated, truncated, _ = env.step(action)
done = bool(terminated or truncated)
next_state = np.asarray(next_state, dtype=np.float32)
reward = float(reward)
agent.store_experience(state, action, reward, next_state, done)
loss = agent.train_step()
if loss > 0.0:
episode_loss_sum += loss
updates += 1
if agent.steps_done % agent.target_update_freq == 0:
agent.update_target_network(soft_update=True)
state = next_state
total_reward += reward
if done:
break
avg_loss = episode_loss_sum / updates if updates > 0 else 0.0
agent.episodes_done += 1
agent.episode_rewards.append(total_reward)
agent.episode_lengths.append(step)
agent.decay_epsilon()
if episode % log_every == 0 or episode == 1:
recent_rewards = agent.episode_rewards[-10:]
recent_avg_reward = float(np.mean(recent_rewards))
print(
f"Episode {episode}/{episodes} | "
f"Reward: {total_reward:.1f} | "
f"Avg(10): {recent_avg_reward:.1f} | "
f"Loss: {avg_loss:.4f} | "
f"Epsilon: {agent.epsilon:.4f}"
)
env.close()
agent.save(model_path)
return agent
def evaluate_dqn(
agent: DQNAgent,
env_name: str = "CartPole-v1",
episodes: int = 5,
max_steps: int = 500,
) -> float:
try:
import gymnasium as gym
except ImportError as error:
raise ImportError("Please install gymnasium first: pip install gymnasium") from error
env = gym.make(env_name)
original_epsilon = agent.epsilon
agent.epsilon = 0.0
rewards = []
for episode in range(1, episodes + 1):
state, _ = env.reset(seed=1000 + episode)
state = np.asarray(state, dtype=np.float32)
total_reward = 0.0
for _ in range(max_steps):
action = agent.select_action(state)
next_state, reward, terminated, truncated, _ = env.step(action)
state = np.asarray(next_state, dtype=np.float32)
total_reward += float(reward)
if terminated or truncated:
break
rewards.append(total_reward)
print(f"Eval Episode {episode}/{episodes} | Reward: {total_reward:.1f}")
env.close()
agent.epsilon = original_epsilon
avg_reward = float(np.mean(rewards)) if rewards else 0.0
print(f"Evaluation complete | Avg Reward: {avg_reward:.2f}")
return avg_reward
def print_final_summary(agent: DQNAgent, eval_avg_reward: float) -> None:
best_reward = float(max(agent.episode_rewards)) if agent.episode_rewards else 0.0
last_10_avg = float(np.mean(agent.episode_rewards[-10:])) if agent.episode_rewards else 0.0
avg_loss_last_100 = float(np.mean(agent.losses[-100:])) if agent.losses else 0.0
print("\n" + "=" * 50)
print("FINAL RESULT")
print("=" * 50)
print(f"Episodes trained : {agent.episodes_done}")
print(f"Best train reward : {best_reward:.2f}")
print(f"Train avg reward(10) : {last_10_avg:.2f}")
print(f"Avg loss(last 100) : {avg_loss_last_100:.6f}")
print(f"Final epsilon : {agent.epsilon:.4f}")
print(f"Evaluation avg reward: {eval_avg_reward:.2f}")
print("=" * 50)
if __name__ == "__main__":
trained_agent = train_dqn()
print(f"Training complete. Episodes: {trained_agent.episodes_done}")
eval_reward = evaluate_dqn(trained_agent, episodes=5)
print_final_summary(trained_agent, eval_reward)