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KnowledgeBaseGame.cs
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319 lines (281 loc) · 10.6 KB
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using System.Collections.Generic;
using UnityEngine;
using System.IO;
using System.Diagnostics;
using Debug = UnityEngine.Debug;
using UnityEngine.UI;
using System.Collections;
using RAGSearchUnity;
using LLMUnity;
namespace LLMUnitySamples
{
public class Bot
{
Dictionary<string, string> dialogues;
SearchEngine search;
public Bot(string dialogueText, EmbeddingModel model, string embeddingsPath)
{
LoadDialogues(dialogueText);
CreateEmbeddings(model, embeddingsPath);
}
void LoadDialogues(string dialogueText)
{
dialogues = new Dictionary<string, string>();
foreach (string line in dialogueText.Split("\n"))
{
if (line == "") continue;
string[] lineParts = line.Split("|");
dialogues[lineParts[0]] = lineParts[1];
}
}
void CreateEmbeddings(EmbeddingModel model, string embeddingsPath)
{
if (File.Exists(embeddingsPath))
{
// load the embeddings
search = SearchEngine.Load(model, embeddingsPath);
}
else
{
#if UNITY_EDITOR
search = new SearchEngine(model);
Stopwatch stopwatch = new Stopwatch();
stopwatch.Start();
// build the embeddings
foreach (string question in dialogues.Keys)
{
search.Add(question);
}
Debug.Log($"embedded {search.NumPhrases()} phrases, {search.NumSentences()} sentences in {stopwatch.Elapsed.TotalMilliseconds / 1000f} secs");
// store the embeddings
search.Save(embeddingsPath);
#else
// if in play mode throw an error
throw new System.Exception("The embeddings could not be found!");
#endif
}
}
public List<string> Retrieval(string question)
{
string[] similarQuestions = search.Search(question, 3);
List<string> similarAnswers = new List<string>();
foreach (string similarQuestion in similarQuestions) similarAnswers.Add(dialogues[similarQuestion]);
return similarAnswers;
}
public int NumPhrases()
{
return search.NumPhrases();
}
}
public class KnowledgeBaseGame : KnowledgeBaseGameUI
{
public LLMCharacter llmCharacter;
public Embedding embedding;
Dictionary<string, Bot> bots = new Dictionary<string, Bot>();
Dictionary<string, RawImage> botImages = new Dictionary<string, RawImage>();
string currentBotName;
Bot currentBot;
RawImage currentImage;
List<(string botName, TextAsset asset, RawImage image)> botInfo;
new void Start()
{
base.Start();
botInfo = new List<(string botName, TextAsset asset, RawImage image)>()
{
("Butler", ButlerText, ButlerImage),
("Maid", MaidText, MaidImage),
("Chef", ChefText, ChefImage)
};
StartCoroutine(InitModels());
}
IEnumerator InitModels()
{
PlayerText.interactable = false;
yield return null;
string outputDir = Path.Combine(Application.streamingAssetsPath, "KnowledgeBaseGame");
if (!Directory.Exists(outputDir)) Directory.CreateDirectory(outputDir);
// init the bots with the embeddings
EmbeddingModel model = embedding.GetModel();
if (model == null) throw new System.Exception("Please select a model in the Embedding GameObject!");
foreach ((string botName, TextAsset asset, RawImage image) in botInfo)
{
string embeddingsPath = Path.Combine(outputDir, botName + ".zip");
PlayerText.text += File.Exists(embeddingsPath) ? $"Loading {botName} dialogues...\n" : $"Creating Embeddings for {botName} (only once)...\n";
yield return null;
bots[botName] = new Bot(asset.text, model, embeddingsPath);
botImages[botName] = image;
}
// warm-up the LLM
PlayerText.text += "Warming up the model...";
_ = llmCharacter.Warmup(AIReplyComplete);
DropdownChange(CharacterSelect.value);
yield return null;
}
protected override void OnInputFieldSubmit(string question)
{
PlayerText.interactable = false;
List<string> similarAnswers = currentBot.Retrieval(question);
string prompt = $"Question:\n{question}\n\nAnswers:\n";
foreach (string similarAnswer in similarAnswers) prompt += $"- {similarAnswer}\n";
_ = llmCharacter.Chat(prompt, SetAIText, AIReplyComplete);
}
protected override void DropdownChange(int selection)
{
// select another character
currentBotName = CharacterSelect.options[selection].text;
currentBot = bots[currentBotName];
if (currentImage != null) currentImage.gameObject.SetActive(false);
currentImage = botImages[currentBotName];
currentImage.gameObject.SetActive(true);
Debug.Log($"{currentBotName}: {currentBot.NumPhrases()} phrases available");
// set the LLMCharacter name
llmCharacter.AIName = currentBotName;
}
void SetAIText(string text)
{
AIText.text = text;
}
void AIReplyComplete()
{
PlayerText.interactable = true;
PlayerText.Select();
PlayerText.text = "";
}
public void CancelRequests()
{
llmCharacter.CancelRequests();
AIReplyComplete();
}
public void ExitGame()
{
Debug.Log("Exit button clicked");
Application.Quit();
}
bool onValidateWarning = true;
void OnValidate()
{
if (onValidateWarning)
{
if (embedding.SelectedOption == 0) Debug.LogWarning($"Please select a model in the {embedding.gameObject.name} GameObject!");
if (!llmCharacter.remote && llmCharacter.llm != null && llmCharacter.llm.model == "") Debug.LogWarning($"Please select a model in the {llmCharacter.llm.gameObject.name} GameObject!");
onValidateWarning = false;
}
}
}
public class KnowledgeBaseGameUI : MonoBehaviour
{
public Dropdown CharacterSelect;
public InputField PlayerText;
public Text SetupText;
public Text AIText;
public TextAsset ButlerText;
public TextAsset MaidText;
public TextAsset ChefText;
public RawImage ButlerImage;
public RawImage MaidImage;
public RawImage ChefImage;
public Button NotesButton;
public Button MapButton;
public Button SolveButton;
public Button HelpButton;
public RawImage NotebookImage;
public GameObject NotesPanel;
public GameObject SolvePanel;
public GameObject HelpPanel;
public RawImage MapImage;
public Button SubmitButton;
public RawImage SuccessImage;
public Text FailText;
public Dropdown Answer1;
public Dropdown Answer2;
public Dropdown Answer3;
void Awake()
{
if (SetupText != null) SetupText.gameObject.SetActive(false);
}
protected void Start()
{
AddListeners();
}
void OnValueChanged(string newText)
{
// Get rid of newline character added when we press enter
if (Input.GetKey(KeyCode.Return))
{
if (PlayerText.text.Trim() == "")
PlayerText.text = "";
}
}
protected virtual void AddListeners()
{
CharacterSelect.onValueChanged.AddListener(DropdownChange);
NotesButton.onClick.AddListener(ShowNotes);
MapButton.onClick.AddListener(ShowMap);
SolveButton.onClick.AddListener(ShowSolve);
HelpButton.onClick.AddListener(ShowHelp);
SubmitButton.onClick.AddListener(SubmitAnswer);
Answer1.onValueChanged.AddListener(HideFail);
Answer2.onValueChanged.AddListener(HideFail);
Answer3.onValueChanged.AddListener(HideFail);
PlayerText.onSubmit.AddListener(OnInputFieldSubmit);
PlayerText.onValueChanged.AddListener(OnValueChanged);
}
protected virtual void DropdownChange(int selection) {}
protected virtual void OnInputFieldSubmit(string question) {}
void ShowNotes()
{
NotesPanel.gameObject.SetActive(true);
HelpPanel.gameObject.SetActive(false);
SolvePanel.gameObject.SetActive(false);
NotebookImage.gameObject.SetActive(true);
}
void ShowMap()
{
MapImage.gameObject.SetActive(true);
}
void HideFail(int selection)
{
FailText.gameObject.SetActive(false);
}
void ShowSolve()
{
HideFail(0);
NotesPanel.gameObject.SetActive(false);
HelpPanel.gameObject.SetActive(false);
SolvePanel.gameObject.SetActive(true);
NotebookImage.gameObject.SetActive(true);
}
void ShowHelp()
{
NotesPanel.gameObject.SetActive(false);
HelpPanel.gameObject.SetActive(true);
SolvePanel.gameObject.SetActive(false);
NotebookImage.gameObject.SetActive(true);
}
void SubmitAnswer()
{
if (Answer1.options[Answer1.value].text == "Professor Pluot" && Answer2.options[Answer2.value].text == "Living Room" && Answer3.options[Answer3.value].text == "A Hollow Bible")
{
NotebookImage.gameObject.SetActive(false);
SuccessImage.gameObject.SetActive(true);
}
else
{
FailText.gameObject.SetActive(true);
}
}
void Update()
{
if (Input.GetMouseButtonDown(0))
{
foreach (RawImage image in new RawImage[] {NotebookImage, MapImage, SuccessImage})
{
if (image.IsActive() && !RectTransformUtility.RectangleContainsScreenPoint(image.rectTransform, Input.mousePosition))
{
image.gameObject.SetActive(false);
}
}
}
}
}
}