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Copy file name to clipboardExpand all lines: jme3-core/src/main/resources/Common/MatDefs/Light/PBRLighting.j3md
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@@ -132,6 +132,29 @@ MaterialDef PBR Lighting {
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Boolean UseVertexColor
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Boolean BackfaceShadows : false
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Boolean UseFog
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Color FogColor
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Vector2 LinearFog
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Float ExpFog
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Float ExpSqFog
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Texture2D SunLightExposureMap
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Boolean UseVertexColorsAsSunIntensity
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Float StaticSunIntensity
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Boolean BrightenIndoorShadows //should be set true when shadows are enabled, in order to prevent areas with low SunExposure from being way too dark when shadows are cast
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// debug the final value of the selected layer as a color output
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