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| 1 | +/* |
| 2 | + * Copyright (c) 2023 jMonkeyEngine |
| 3 | + * All rights reserved. |
| 4 | + * |
| 5 | + * Redistribution and use in source and binary forms, with or without |
| 6 | + * modification, are permitted provided that the following conditions are |
| 7 | + * met: |
| 8 | + * |
| 9 | + * * Redistributions of source code must retain the above copyright |
| 10 | + * notice, this list of conditions and the following disclaimer. |
| 11 | + * |
| 12 | + * * Redistributions in binary form must reproduce the above copyright |
| 13 | + * notice, this list of conditions and the following disclaimer in the |
| 14 | + * documentation and/or other materials provided with the distribution. |
| 15 | + * |
| 16 | + * * Neither the name of 'jMonkeyEngine' nor the names of its contributors |
| 17 | + * may be used to endorse or promote products derived from this software |
| 18 | + * without specific prior written permission. |
| 19 | + * |
| 20 | + * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS |
| 21 | + * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED |
| 22 | + * TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR |
| 23 | + * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR |
| 24 | + * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, |
| 25 | + * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, |
| 26 | + * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR |
| 27 | + * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF |
| 28 | + * LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING |
| 29 | + * NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS |
| 30 | + * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. |
| 31 | + */ |
| 32 | +package com.jme3.util; |
| 33 | + |
| 34 | +import com.jme3.scene.Geometry; |
| 35 | +import com.jme3.scene.Mesh; |
| 36 | +import com.jme3.scene.VertexBuffer; |
| 37 | +import com.jme3.util.mikktspace.MikktspaceTangentGenerator; |
| 38 | +import java.nio.FloatBuffer; |
| 39 | +import org.junit.Assert; |
| 40 | +import org.junit.Test; |
| 41 | + |
| 42 | +/** |
| 43 | + * Verifies that tangents can be generated without an index buffer. This was |
| 44 | + * issue #1909 at GitHub. |
| 45 | + * |
| 46 | + * @author Stephen Gold |
| 47 | + */ |
| 48 | +public class TestIssue1909 { |
| 49 | + /** |
| 50 | + * Tests MikktspaceTangentGenerator.generate() without index buffers. |
| 51 | + */ |
| 52 | + @Test |
| 53 | + public void testIssue1909() { |
| 54 | + /* |
| 55 | + * Generate normals, texture coordinates, and vertex positions |
| 56 | + * for a large square in the X-Z plane. |
| 57 | + */ |
| 58 | + FloatBuffer normals = BufferUtils.createFloatBuffer( |
| 59 | + 0f, 1f, 0f, |
| 60 | + 0f, 1f, 0f, |
| 61 | + 0f, 1f, 0f, |
| 62 | + 0f, 1f, 0f, |
| 63 | + 0f, 1f, 0f, |
| 64 | + 0f, 1f, 0f |
| 65 | + ); |
| 66 | + float uvDiameter = 5f; |
| 67 | + FloatBuffer uvs = BufferUtils.createFloatBuffer( |
| 68 | + uvDiameter, uvDiameter, |
| 69 | + 0f, 0f, |
| 70 | + uvDiameter, 0f, |
| 71 | + uvDiameter, uvDiameter, |
| 72 | + 0f, uvDiameter, |
| 73 | + 0f, 0f |
| 74 | + ); |
| 75 | + float posRadius = 500f; |
| 76 | + FloatBuffer positions = BufferUtils.createFloatBuffer( |
| 77 | + +posRadius, 0f, +posRadius, |
| 78 | + -posRadius, 0f, -posRadius, |
| 79 | + -posRadius, 0f, +posRadius, |
| 80 | + +posRadius, 0f, +posRadius, |
| 81 | + +posRadius, 0f, -posRadius, |
| 82 | + -posRadius, 0f, -posRadius |
| 83 | + ); |
| 84 | + Mesh mesh = new Mesh(); |
| 85 | + int numAxes = 3; |
| 86 | + mesh.setBuffer(VertexBuffer.Type.Normal, numAxes, normals); |
| 87 | + mesh.setBuffer(VertexBuffer.Type.Position, numAxes, positions); |
| 88 | + mesh.setBuffer(VertexBuffer.Type.TexCoord, 2, uvs); |
| 89 | + mesh.updateBound(); |
| 90 | + |
| 91 | + Geometry testGeometry = new Geometry("testGeometry", mesh); |
| 92 | + MikktspaceTangentGenerator.generate(testGeometry); |
| 93 | + |
| 94 | + VertexBuffer tangents = mesh.getBuffer(VertexBuffer.Type.Tangent); |
| 95 | + Assert.assertNotNull(tangents); |
| 96 | + } |
| 97 | +} |
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