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Selection based /butcher and paste -k flag (kill) #2553

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@accLarson

Description

@accLarson

The Problem

While WorldEdit isn't entity-focused, there are some WorldEdit functions that involve entities for example //copy -e and //paste -e

I find I frequently am using the -e flag for item frames and armor stands.
Item frames are entities, served as blocks /s
Tomatoes are fruit, served as vegetables

When pasting a selection - even with -e - any current entities in the paste location are not removed (expected behavior)

A Solution

I suggest to add a flag to a paste (perhaps-k) to kill all hanging/block like entities (item frames, armor stands, etc) in the target paste area.

In a short discussion with wiz on Discord, they brought up that it might be nice to have a WorldEdit /butcher type equivalent which would be based on a selection rather than a radius. This would allow players more granular control compared to a -k flag since the command could take an argument for what type of entities to kill. Perhaps //kill <entitytype>

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