I've posted about this issue several times before where it happened in specific situations.
However, since recently I'm getting these memory leaks that use up all available memory seemingly randomly.
"Recently" should be from commits that started 7 days ago (d73ce36), but I'm not sure.
From the last appearance I was able to get the exception message:
[Window Title]
Fatal Exception
[Content]
A fatal exception (code 0xc0000005) occurred. The process is terminating.
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https://github.com/EpicGamesExt/raddebugger/issues
Call stack:
1. [0x7ff6208f2ea8] fully_qualified_from_rdi_string_and_container +568, rdi_local.c line 96
2. [0x7ff62089ea4e] di_match_artifact_create +2398, dbg_info.c line 1672
3. [0x7ff620867200] ac_async_tick +3552, artifact_cache.c line 518
4. [0x7ff620868b46] async_thread_entry_point +310, base_entry_point.c line 213
5. [0x7ff620a63831] w32_thread_entry_point +65, win32_base.c line 155
6. [0x7ffa1bcde957] KERNEL32
7. [0x7ffa1d76427c] ntdll
Version: 0.9.27 [1ef94cb7-dirty]
[Generate Crash Dump File] [Close]
The output tab wasn't open.
Unreal Engine 4.27 DebugGame Editor build.
I've posted about this issue several times before where it happened in specific situations.
However, since recently I'm getting these memory leaks that use up all available memory seemingly randomly.
"Recently" should be from commits that started 7 days ago (d73ce36), but I'm not sure.
From the last appearance I was able to get the exception message:
The output tab wasn't open.
Unreal Engine 4.27 DebugGame Editor build.