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StarterKits.csproj
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80 lines (73 loc) · 2.83 KB
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<Project Sdk="Microsoft.NET.Sdk">
<PropertyGroup>
<TargetFramework>net48</TargetFramework>
<AssemblyName>StarterKits</AssemblyName>
<RootNamespace>StarterKits</RootNamespace>
<OutputPath>.\</OutputPath>
<AppendTargetFrameworkToOutputPath>false</AppendTargetFrameworkToOutputPath>
<GenerateAssemblyInfo>false</GenerateAssemblyInfo>
<AutoGenerateBindingRedirects>true</AutoGenerateBindingRedirects>
<Deterministic>false</Deterministic>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|AnyCPU'">
<DebugSymbols>true</DebugSymbols>
<DebugType>portable</DebugType>
<Optimize>false</Optimize>
<DefineConstants>DEBUG;TRACE</DefineConstants>
<WarningLevel>4</WarningLevel>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|AnyCPU'">
<DebugType>pdbonly</DebugType>
<Optimize>true</Optimize>
<OutputPath>bin\Release\</OutputPath>
<DefineConstants>TRACE</DefineConstants>
<WarningLevel>4</WarningLevel>
</PropertyGroup>
<ItemGroup>
<PackageReference Include="Microsoft.NETFramework.ReferenceAssemblies.net48" Version="1.0.3">
<PrivateAssets>all</PrivateAssets>
</PackageReference>
</ItemGroup>
<ItemGroup>
<Reference Include="0Harmony">
<HintPath>..\0_TFP_Harmony\0Harmony.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="Assembly-CSharp">
<HintPath>..\..\7DaysToDie_Data\Managed\Assembly-CSharp.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="LogLibrary">
<HintPath>..\..\7DaysToDie_Data\Managed\LogLibrary.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="UnityEngine">
<HintPath>..\..\7DaysToDie_Data\Managed\UnityEngine.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="UnityEngine.AudioModule">
<HintPath>..\..\7DaysToDie_Data\Managed\UnityEngine.AudioModule.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="UnityEngine.CoreModule">
<HintPath>..\..\7DaysToDie_Data\Managed\UnityEngine.CoreModule.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="System.Xml">
<HintPath>..\..\7DaysToDie_Data\Managed\System.Xml.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="System.Xml.Linq">
<HintPath>..\..\7DaysToDie_Data\Managed\System.Xml.Linq.dll</HintPath>
<Private>False</Private>
</Reference>
</ItemGroup>
<ItemGroup>
<Content Include="Config\blocks.xml" />
<Content Include="Config\buffs.xml" />
<!-- <Content Include="Config\XUi\windows.xml" /> -->
<Content Include="Config\XUi\xui.xml" />
<Content Include="ModInfo.xml" />
<Content Include="Readme.txt" />
</ItemGroup>
</Project>