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[unity] Sequence animations incorrectly render with threaded mesh generation #2986

@HaraldCsaszar

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@HaraldCsaszar

Reported on the forum here:
https://esotericsoftware.com/forum/d/29454-43-beta-multithreaded-sequence-animation-issue/5
The issue is that Attachment is shared state and a sequence attachment modifies the Attachment's UV region, which is not a problem until multiple skeletons with this Attachment set are processed on different threads.

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