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SceneEditHelper.cs
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using Esri.ArcGISRuntime.UI.Controls;
using Esri.ArcGISRuntime.Geometry;
using Esri.ArcGISRuntime.Mapping;
using Esri.ArcGISRuntime.Symbology;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Threading.Tasks;
using System.Threading;
using Esri.ArcGISRuntime.UI;
#if NETFX_CORE
using Windows.UI;
#else
using System.Windows.Media;
#endif
namespace SceneEditingDemo.Helpers
{
/// <summary>
/// <see cref="SceneEditHelper"/> provides methods for creating and editing geometries on the SceneView.
/// When draw or edit is requested, draw experience is started in the associated SceneView that provides
/// visual feedback for the user about the operation.
/// </summary>
/// <remarks><see cref="SceneEditHelper"/> provides basic draw and edit operations for working with geometries that
/// can come from a <see cref="Esri.ArcGISRuntime.Data.Feature"/> or <see cref="Graphic"/>.
/// </remarks>
public class SceneEditHelper
{
private static CancellationTokenSource _drawTaskTokenSource;
#region Default draw symbols
//Symbol used by DrawPointAsync while moving the mouse
private static MarkerSymbol DefaultMarkerSymbol = new SimpleMarkerSymbol() { Color = System.Drawing.Color.Blue };
//Symbol used by Vertices on editing
private static MarkerSymbol DefaultVertexSymbol = new SimpleMarkerSymbol() { Color = System.Drawing.Color.Blue };
//Symbol used by DrawPolylineAsync
private static LineSymbol DefaultLineSymbol = new SimpleLineSymbol()
{
Width = 2,
Color = System.Drawing.Color.FromArgb(150, 0, 0, 255)
};
//Symbol used by DrawPolygonAsync
private static FillSymbol DefaultFillSymbol = new SimpleFillSymbol()
{
Outline = new SimpleLineSymbol() { Width = 2, Color = System.Drawing.Color.Black },
Color = System.Drawing.Color.FromArgb(100, 0, 0, 255)
};
//Line Symbol used to show line between vertices when drawing
private static LineSymbol DefaultLineMoveSymbol = new SimpleLineSymbol()
{
Width = 5,
Color = System.Drawing.Color.FromArgb(100, 127, 127, 127),
Style = SimpleLineSymbolStyle.Dot
};
#endregion // Default draw symbols
/// <summary>
/// Gets the value indicating whether there is a draw or edit session ongoing.
/// </summary>
public static bool IsActive { get; private set; }
#region Create geometries
/// <summary>
/// Create a new point. This will activate drawing experience on the map. To complete it, select location from the map.
/// </summary>
/// <param name="sceneView">The <see cref="SceneView"/> that is used for drawing.</param>
/// <exception cref="TaskCanceledException">If previous task wasn't completed, <see cref="TaskCanceledException"/>
/// will be thrown. The task is cancelled if <see cref="Cancel"/> method or if any other draw or edit method is called.
/// </exception>
/// <returns>Return new <see cref="MapPoint"/> based on the user interactions.</returns>
public static async Task<MapPoint> CreatePointAsync(SceneView sceneView)
{
Initialize();
var geometry = await SceneDrawHelper.DrawPointAsync(sceneView, _drawTaskTokenSource.Token);
Cleanup();
return geometry;
}
/// <summary>
/// Create a new <see cref="Polyline"/>. This will activate drawing experience on the map. Draw is completed on double click.
/// </summary>
/// <param name="sceneView">The <see cref="SceneView"/> that is used for drawing.</param>
/// <exception cref="TaskCanceledException">If previous task wasn't completed, <see cref="TaskCanceledException"/>
/// will be thrown. The task is cancelled if <see cref="Cancel"/> method or if any other draw or edit method is called.
/// </exception>
/// <returns>Return new <see cref="Polyline"/> based on the user interactions.</returns>
public static async Task<Polyline> CreatePolylineAsync(SceneView sceneView)
{
Initialize();
var geometry = await SceneDrawHelper.DrawPolylineAsync(sceneView, _drawTaskTokenSource.Token);
Cleanup();
return geometry;
}
/// <summary>
/// Create a new <see cref="Polygon"/>. This will activate drawing experience on the map. Draw is completed on double click.
/// </summary>
/// <param name="sceneView">The <see cref="SceneView"/> that is used for drawing.</param>
/// <exception cref="TaskCanceledException">If previous task wasn't completed, <see cref="TaskCanceledException"/>
/// will be thrown. The task is cancelled if <see cref="Cancel"/> method or if any other draw or edit method is called.
/// </exception>
/// <returns>Return new <see cref="Polygon"/> based on the user interactions.</returns>
public static async Task<Polygon> CreatePolygonAsync(SceneView sceneView)
{
Initialize();
var geometry = await SceneDrawHelper.DrawPolygonAsync(sceneView, _drawTaskTokenSource.Token);
Cleanup();
return geometry;
}
#endregion // Create geometries
#region Edit geometries
/// <summary>
/// Edit existing <see cref="Polygon"/>. This will activate editing experience on the map. Edit is completed on double click.
/// </summary>
/// <param name="sceneView">The <see cref="SceneView"/> that is used for editing.</param>
/// <exception cref="TaskCanceledException">If previous task wasn't completed, <see cref="TaskCanceledException"/>
/// will be thrown. The task is cancelled if <see cref="Cancel"/> method or if any other draw or edit method is called.
/// </exception>
/// <returns>Return edited <see cref="Polygon"/> based on the user interactions.</returns>
public static async Task<Polygon> EditPolygonAsync(SceneView sceneView, Polygon polygon)
{
Initialize();
var tcs = new TaskCompletionSource<Polygon>();
PolygonBuilder polylineBuilder = new PolygonBuilder(sceneView.SpatialReference);
var sketchlayer = CreateSketchLayer(sceneView);
var vertexlayer = CreateSketchLayer(sceneView);
// Create vertices from the original polyline
var vertices = new List<Graphic>();
foreach (var vertex in (polygon.Parts[0].Points))
vertices.Add(new Graphic(vertex, DefaultVertexSymbol));
//vertices.RemoveAt(vertices.Count - 1); // don't add closing point
// Default to original polyline
var newPolygon = new Polygon(polygon.Parts);
Graphic fillGraphic = new Graphic(newPolygon) { Symbol = DefaultFillSymbol };
Graphic lineMoveGraphic = new Graphic() { Symbol = DefaultLineMoveSymbol };
sketchlayer.Graphics.AddRange(new Graphic[] { fillGraphic, lineMoveGraphic });
vertexlayer.Graphics.AddRange(vertices);
CancellationTokenSource tokenSource = null;
Graphic selectedVertex = null;
bool isEditingVertex = false;
Action cleanupEvents = SetUpHandlers(sceneView,
(p) => //On mouse move, move completion line around
{
if (p != null && isEditingVertex)
{
// Update visual indicator polyline
var vertexPoints = newPolygon.Parts[0].Points.ToList();
if(vertexPoints.Count > 2 && GeometryEngine.Equals(vertexPoints.First(), vertexPoints.Last()))
vertexPoints.RemoveAt(vertexPoints.Count - 1); // don't add closing point
var index = vertexPoints
.IndexOf(vertexPoints.Where
(point => GeometryEngine.Equals(point, selectedVertex.Geometry)).First());
var temporaryVertices = new List<MapPoint>();
if (index > 0)
temporaryVertices.Add(vertexPoints[index - 1]); // Add previous segment
else
temporaryVertices.Add(vertexPoints.Last()); // Add start segment from end
temporaryVertices.Add(p);
if (index != vertexPoints.Count() - 1)
temporaryVertices.Add(vertexPoints[index + 1]); // Add next segment
else
temporaryVertices.Add(vertexPoints.First()); // Add end segment from start
var builder = new PolylineBuilder(temporaryVertices);
lineMoveGraphic.Geometry = builder.ToGeometry();
lineMoveGraphic.IsVisible = true;
}
else
{
lineMoveGraphic.IsVisible = false;
}
},
async (p) => //On tap add a vertex
{
if (p == null) return;
if (isEditingVertex) return;
if (selectedVertex != null) selectedVertex.IsSelected = false;
selectedVertex = (await sceneView.IdentifyGraphicsOverlayAsync(vertexlayer, sceneView.LocationToScreen(p), 2, false, 1)).Graphics.FirstOrDefault();
// No vertex found so return
if (selectedVertex == null)
return;
isEditingVertex = true;
selectedVertex.IsSelected = true;
tokenSource = new CancellationTokenSource();
try
{
var newPoint = await SceneDrawHelper.DrawPointAsync(sceneView, tokenSource.Token);
if (newPoint == null) return;
var vertexPoints = newPolygon.Parts[0].Points.ToList();
if (vertexPoints.Count > 2 && GeometryEngine.Equals(vertexPoints.First(), vertexPoints.Last()))
vertexPoints.RemoveAt(vertexPoints.Count - 1); // don't add closing point
var index = vertexPoints
.IndexOf(vertexPoints.Where
(point => GeometryEngine.Equals(point, selectedVertex.Geometry)).First());
var builder = new PolygonBuilder(vertexPoints);
builder.Parts[0].SetPoint(index, newPoint);
// Update polyline
newPolygon = builder.ToGeometry();
fillGraphic.Geometry = newPolygon;
// Update vertex
selectedVertex.Geometry = newPoint;
tokenSource = null;
}
catch (TaskCanceledException)
{
}
finally
{
lineMoveGraphic.IsVisible = false;
selectedVertex.IsSelected = false;
selectedVertex = null;
isEditingVertex = false;
}
},
(p) => // Double tapped - completes task and returns new polygon
{
fillGraphic.IsVisible = false;
lineMoveGraphic.IsVisible = false;
tcs.SetResult(newPolygon);
});
Action cleanup = () =>
{
cleanupEvents();
sceneView.GraphicsOverlays.Remove(sketchlayer);
sceneView.GraphicsOverlays.Remove(vertexlayer);
if (tokenSource != null) tokenSource.Cancel(); // Cancel vertex draw if it isn't finished
Cleanup();
};
_drawTaskTokenSource.Token.Register(() => tcs.SetCanceled());
Polygon result = null;
try
{
result = await tcs.Task;
}
finally
{
cleanup();
}
return result;
}
/// <summary>
/// Edit existing <see cref="Polyline"/>. This will activate editing experience on the map. Edit is completed on double click.
/// </summary>
/// <param name="sceneView">The <see cref="SceneView"/> that is used for editing.</param>
/// <exception cref="TaskCanceledException">If previous task wasn't completed, <see cref="TaskCanceledException"/>
/// will be thrown. The task is cancelled if <see cref="Cancel"/> method or if any other draw or edit method is called.
/// </exception>
/// <returns>Return edited <see cref="Polygon"/> based on the user interactions.</returns>
public static async Task<Polyline> EditPolylineAsync(SceneView sceneView, Polyline polyline)
{
Initialize();
var tcs = new TaskCompletionSource<Polyline>();
PolylineBuilder polylineBuilder = new PolylineBuilder(sceneView.SpatialReference);
var sketchlayer = CreateSketchLayer(sceneView);
var vertexlayer = CreateSketchLayer(sceneView);
// Create vertices from the original polyline
var vertices = new List<Graphic>();
foreach (var vertex in (polyline.Parts[0].Points))
vertices.Add(new Graphic(vertex, DefaultVertexSymbol));
// Default to original polyline
var newPolyline = new Polyline(polyline.Parts);
Graphic lineGraphic = new Graphic(newPolyline) { Symbol = DefaultLineSymbol };
Graphic lineMoveGraphic = new Graphic() { Symbol = DefaultLineMoveSymbol };
sketchlayer.Graphics.AddRange(new Graphic[] { lineGraphic, lineMoveGraphic });
vertexlayer.Graphics.AddRange(vertices);
CancellationTokenSource tokenSource = null;
Graphic selectedVertex = null;
bool isEditingVertex = false;
Action cleanupEvents = SetUpHandlers(sceneView,
(p) => //On mouse move, move completion line around
{
if (p != null && isEditingVertex)
{
// Update visual indicator polyline
var vertexPoints = newPolyline.Parts[0].Points.ToList();
var index = vertexPoints
.IndexOf(vertexPoints.Where
(point => GeometryEngine.Equals(point, selectedVertex.Geometry)).First());
var temporaryVertices = new List<MapPoint>();
if (index > 0)
temporaryVertices.Add(vertexPoints[index - 1]); // Add previous segment
temporaryVertices.Add(p);
if (index != vertexPoints.Count() - 1)
temporaryVertices.Add(vertexPoints[index + 1]); // Add next segment
var builder = new PolylineBuilder(temporaryVertices);
lineMoveGraphic.Geometry = builder.ToGeometry();
lineMoveGraphic.IsVisible = true;
}
},
async (p) => //On tap add a vertex
{
if (p == null) return;
if (isEditingVertex) return;
if (selectedVertex != null) selectedVertex.IsSelected = false;
selectedVertex = (await sceneView.IdentifyGraphicsOverlayAsync(vertexlayer, sceneView.LocationToScreen(p), 2, false, 1)).Graphics.FirstOrDefault();
// No vertex found so return
if (selectedVertex == null)
return;
isEditingVertex = true;
selectedVertex.IsSelected = true;
tokenSource = new CancellationTokenSource();
try
{
var newPoint = await SceneDrawHelper.DrawPointAsync(sceneView, tokenSource.Token);
if (newPoint == null) return;
var vertexPoints = newPolyline.Parts[0].Points;
var index = vertexPoints.ToList()
.IndexOf(vertexPoints.Where
(point => GeometryEngine.Equals(point, selectedVertex.Geometry)).First());
var builder = new PolylineBuilder(vertexPoints);
builder.Parts[0].SetPoint(index, newPoint);
lineGraphic.Geometry = null;
// Update polyline
newPolyline = builder.ToGeometry();
lineGraphic.Geometry = newPolyline;
// Update vertex
selectedVertex.Geometry = newPoint;
tokenSource = null;
}
catch (TaskCanceledException)
{
}
finally
{
lineMoveGraphic.IsVisible = false;
selectedVertex.IsSelected = false;
selectedVertex = null;
isEditingVertex = false;
}
},
(p) => // Double tapped - completes task and returns new polyline
{
tcs.SetResult(newPolyline);
});
Action cleanup = () =>
{
cleanupEvents();
sceneView.GraphicsOverlays.Remove(sketchlayer);
sceneView.GraphicsOverlays.Remove(vertexlayer);
if (tokenSource != null) tokenSource.Cancel();
Cleanup();
};
_drawTaskTokenSource.Token.Register(() => tcs.SetCanceled());
Polyline result = null;
try
{
result = await tcs.Task;
}
finally
{
cleanup();
}
return result;
}
#endregion // Edit geometries
#region Cancel
/// <summary>
/// Cancels current draw or edit session. Only one session can be active at the time.
/// </summary>
public static void Cancel()
{
if (!IsActive) return;
// Cancel previous source and create new
if (_drawTaskTokenSource != null)
_drawTaskTokenSource.Cancel();
Cleanup();
}
#endregion // Cancel
#region Private utility methods
/// <summary>
/// Call to start new drawing / editing session.
/// </summary>
private static void Initialize()
{
SetActivity(); // set to active
// Cancel previous source and create new
if (_drawTaskTokenSource != null)
_drawTaskTokenSource.Cancel();
_drawTaskTokenSource = new CancellationTokenSource();
}
/// <summary>
/// Call to close existing drawing / editing session.
/// </summary>
private static void Cleanup()
{
_drawTaskTokenSource = null;
SetActivity(false);
}
/// <summary>
/// Call to change activity. This will cancel previous task if it exists and current status is `true`.
/// </summary>
private static void SetActivity(bool isActive = true)
{
if (IsActive && isActive)
_drawTaskTokenSource.Cancel();
IsActive = isActive;
}
/// <summary>
/// Helper for adding mouse events
/// </summary>
/// <param name="view">The view to listen for events on.</param>
/// <param name="onMove">Action when the mouse moves.</param>
/// <param name="onTapped">Action when the view is tapped.</param>
/// <param name="onDoubleTapped">Action when the view is double tapped.</param>
/// <returns>An Action that cleans up all the event handlers.</returns>
private static Action SetUpHandlers(SceneView view, Action<MapPoint> onMove, Action<MapPoint> onTapped, Action<MapPoint> onDoubleTapped)
{
#if NETFX_CORE
Windows.UI.Xaml.Input.PointerEventHandler movehandler = null;
#else
System.Windows.Input.MouseEventHandler movehandler = null;
#endif
if (onMove != null)
{
#if NETFX_CORE
movehandler = (s, e) => onMove(view.ScreenToLocation(e.GetCurrentPoint(view).Position));
view.PointerMoved += movehandler;
#else
movehandler = (s, e) => onMove(view.ScreenToBaseSurface(e.GetPosition(view)));
view.MouseMove += movehandler;
#endif
}
EventHandler<GeoViewInputEventArgs> tappedHandler = null;
if (onTapped != null)
{
tappedHandler = (s, e) => onTapped(e.Location);
view.GeoViewTapped += tappedHandler;
}
EventHandler<GeoViewInputEventArgs> doubletappedHandler = null;
if (onDoubleTapped != null)
{
doubletappedHandler = (s, e) => { e.Handled = true; onDoubleTapped(e.Location); };
view.GeoViewDoubleTapped += doubletappedHandler;
}
Action cleanup = () =>
{
if (movehandler != null)
#if NETFX_CORE
view.PointerMoved -= movehandler;
#else
view.MouseMove -= movehandler;
#endif
if (tappedHandler != null) view.GeoViewTapped -= tappedHandler;
if (doubletappedHandler != null) view.GeoViewDoubleTapped -= doubletappedHandler;
};
return cleanup;
}
private static GraphicsOverlay CreateSketchLayer(GeoView scene)
{
GraphicsOverlay go = new GraphicsOverlay();
scene.GraphicsOverlays.Add(go);
return go;
}
#endregion Private utility methods
}
}