From 70f1cc55e152e80a1d59fff58a02c3d44eb39fb0 Mon Sep 17 00:00:00 2001 From: imalcolm Date: Tue, 7 Apr 2026 15:07:04 -0700 Subject: [PATCH] Update --- .../AddBuildingSceneLayer/AddBuildingSceneLayer.xaml.cs | 4 ++-- .../AddBuildingSceneLayer/AddBuildingSceneLayer.xaml.cs | 4 ++-- .../AddBuildingSceneLayer/AddBuildingSceneLayer.xaml.cs | 4 ++-- 3 files changed, 6 insertions(+), 6 deletions(-) diff --git a/src/MAUI/Maui.Samples/Samples/Layers/AddBuildingSceneLayer/AddBuildingSceneLayer.xaml.cs b/src/MAUI/Maui.Samples/Samples/Layers/AddBuildingSceneLayer/AddBuildingSceneLayer.xaml.cs index 7d402a6bad..7635ef1492 100644 --- a/src/MAUI/Maui.Samples/Samples/Layers/AddBuildingSceneLayer/AddBuildingSceneLayer.xaml.cs +++ b/src/MAUI/Maui.Samples/Samples/Layers/AddBuildingSceneLayer/AddBuildingSceneLayer.xaml.cs @@ -67,8 +67,8 @@ private async Task Initialize() // Get the overview and full model sublayers for the toggle. var sublayers = buildingSceneLayer.Sublayers; - _overviewSublayer = sublayers.FirstOrDefault(s => s.Name == "Overview"); - _fullModelSublayer = sublayers.FirstOrDefault(s => s.Name == "Full Model"); + _overviewSublayer = sublayers.FirstOrDefault(s => s.ModelName == "Overview"); + _fullModelSublayer = sublayers.FirstOrDefault(s => s.ModelName == "FullModel"); // Enable checkbox only if full model sublayer exists. FullModelCheckBox.IsEnabled = _fullModelSublayer != null; diff --git a/src/WPF/WPF.Viewer/Samples/Layers/AddBuildingSceneLayer/AddBuildingSceneLayer.xaml.cs b/src/WPF/WPF.Viewer/Samples/Layers/AddBuildingSceneLayer/AddBuildingSceneLayer.xaml.cs index bf33f3610a..e52bf8b546 100644 --- a/src/WPF/WPF.Viewer/Samples/Layers/AddBuildingSceneLayer/AddBuildingSceneLayer.xaml.cs +++ b/src/WPF/WPF.Viewer/Samples/Layers/AddBuildingSceneLayer/AddBuildingSceneLayer.xaml.cs @@ -70,8 +70,8 @@ private async Task Initialize() // Get the overview and full model sublayers for the toggle. var sublayers = buildingSceneLayer.Sublayers; - _overviewSublayer = sublayers.FirstOrDefault(s => s.Name == "Overview"); - _fullModelSublayer = sublayers.FirstOrDefault(s => s.Name == "Full Model"); + _overviewSublayer = sublayers.FirstOrDefault(s => s.ModelName == "Overview"); + _fullModelSublayer = sublayers.FirstOrDefault(s => s.ModelName == "FullModel"); // Enable checkbox only if full model sublayer exists. FullModelCheckBox.IsEnabled = _fullModelSublayer != null; diff --git a/src/WinUI/ArcGIS.WinUI.Viewer/Samples/Layers/AddBuildingSceneLayer/AddBuildingSceneLayer.xaml.cs b/src/WinUI/ArcGIS.WinUI.Viewer/Samples/Layers/AddBuildingSceneLayer/AddBuildingSceneLayer.xaml.cs index 90a3510202..61555a3daa 100644 --- a/src/WinUI/ArcGIS.WinUI.Viewer/Samples/Layers/AddBuildingSceneLayer/AddBuildingSceneLayer.xaml.cs +++ b/src/WinUI/ArcGIS.WinUI.Viewer/Samples/Layers/AddBuildingSceneLayer/AddBuildingSceneLayer.xaml.cs @@ -70,8 +70,8 @@ private async Task Initialize() // Get the overview and full model sublayers for the toggle. var sublayers = buildingSceneLayer.Sublayers; - _overviewSublayer = sublayers.FirstOrDefault(s => s.Name == "Overview"); - _fullModelSublayer = sublayers.FirstOrDefault(s => s.Name == "Full Model"); + _overviewSublayer = sublayers.FirstOrDefault(s => s.ModelName == "Overview"); + _fullModelSublayer = sublayers.FirstOrDefault(s => s.ModelName == "FullModel"); // Enable checkbox only if full model sublayer exists. FullModelCheckBox.IsEnabled = _fullModelSublayer != null;