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Copy pathSConstruct
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62 lines (54 loc) · 1.68 KB
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#!/usr/bin/env python
import os
import sys
env = SConscript("thirdparty/godot-cpp/SConstruct")
# For reference:
# - CCFLAGS are compilation flags shared between C and C++
# - CFLAGS are for C-specific compilation flags
# - CXXFLAGS are for C++-specific compilation flags
# - CPPFLAGS are for pre-processor flags
# - CPPDEFINES are for pre-processor defines
# - LINKFLAGS are for linking flags
env.Append(CPPPATH=["#plugin/src/cpp/include/"])
sources = []
sources += Glob("#plugin/src/cpp/*.cpp")
if env["target"] in ["editor", "template_debug"]:
try:
doc_data = env.GodotCPPDocData("#plugin/src/gen/doc_data.gen.cpp", source=Glob("doc_classes/*.xml"))
sources.append(doc_data)
except AttributeError:
print("Not including class reference as we're targeting a pre-4.3 baseline.")
binary_path = '#demo/addons/godotskeletontexture/.bin'
project_name = 'godotskeletontexture'
# Statically link with libgcc and libstdc++ for more Linux compatibility.
if env["platform"] == "linux":
env.Append(
LINKFLAGS=[
"-Wl,--no-undefined",
"-static-libgcc",
"-static-libstdc++",
]
)
if env["platform"] == "macos":
library = env.SharedLibrary(
"{0}/{1}/{2}/lib{3}.{1}.framework/{3}.{1}".format(
binary_path,
env["platform"],
env["target"],
project_name,
),
source=sources,
)
else:
library = env.SharedLibrary(
"{}/{}/{}/{}/lib{}{}".format(
binary_path,
env["platform"],
env["target"],
env["arch"],
project_name,
env["SHLIBSUFFIX"],
),
source=sources,
)
Default(library)