-
Notifications
You must be signed in to change notification settings - Fork 0
Expand file tree
/
Copy pathrisk_simulator.py
More file actions
230 lines (199 loc) · 7.04 KB
/
Copy pathrisk_simulator.py
File metadata and controls
230 lines (199 loc) · 7.04 KB
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
import random
from tqdm import tqdm
import matplotlib.pyplot as plt
import pandas as pd
class Attacker:
def __init__(self, name, solider):
self.name = name
self.soliders = solider
self.highest = 0
self.second_highest = 0
self.rolls = []
self.lost = False
self.single = 0
def roll(self):
self.rolls = []
self.highest = 0
self.second_highest = 0
dice_1 = random.randint(1, 6)
dice_2 = random.randint(1, 6)
dice_3 = random.randint(1, 6)
self.rolls = [dice_1, dice_2, dice_3]
self.rolls.sort(reverse=True)
self.highest = self.rolls[0]
self.second_highest = self.rolls[1]
return
def roll_2(self):
self.highest = 0
self.second_highest = 0
dice_1 = random.randint(1, 6)
dice_2 = random.randint(1, 6)
if dice_1 >= dice_2:
self.highest = dice_1
self.second_highest = dice_2
return
self.highest = dice_2
self.second_highest = dice_1
return
def single_roll(self):
self.single = 0
self.single = random.randint(1, 6)
return
def loser(self):
self.soliders = self.soliders - 1
if self.soliders < 1:
self.lost = True
return
class Defender:
def __init__(self, name, solider):
self.name = name
self.soliders = solider
self.highest = 0
self.second_highest = 0
self.lost = False
self.single = 0
def roll(self):
self.highest = 0
self.second_highest = 0
dice_1 = random.randint(1, 6)
dice_2 = random.randint(1, 6)
if dice_1 >= dice_2:
self.highest = dice_1
self.second_highest = dice_2
return
self.highest = dice_2
self.second_highest = dice_1
return
def single_roll(self):
self.single = 0
self.single = random.randint(1, 6)
return
def loser(self):
self.soliders = self.soliders - 1
if self.soliders < 1:
self.lost = True
return
class Game:
def __init__(self, attacker: Attacker, defender: Defender):
self.attacker = attacker
self.defender = defender
self.winner = None
def play(self):
while self.attacker.soliders > 0 and self.defender.soliders > 0:
if self.attacker.soliders >= 3 and self.defender.soliders >= 2:
self.attacker.roll()
self.defender.roll()
self.check_highest_roll()
self.check_second_highest_roll()
if self.defender.lost:
self.winner = self.attacker
if self.attacker.soliders == 2 and self.defender.soliders >= 2:
self.attacker.roll_2()
self.defender.roll()
self.check_highest_roll()
self.check_second_highest_roll()
if self.attacker.lost:
self.winner = self.defender
if self.defender.lost:
self.winner = self.attacker
if self.attacker.soliders == 2 and self.defender.soliders < 2:
self.attacker.roll_2()
self.defender.single_roll()
lost = self.check_single_against_multiple(self.defender)
if lost:
self.winner = self.attacker
if self.attacker.soliders == 1 and self.defender.soliders >= 2:
self.attacker.single_roll()
self.defender.roll()
lost = self.check_single_against_multiple(self.attacker)
if lost:
self.winner = self.defender
if self.attacker.soliders >= 3 and self.defender.soliders == 1:
self.defender.single_roll()
self.attacker.roll()
lost = self.check_single_against_multiple(self.defender)
if lost:
self.winner = self.attacker
if self.attacker.soliders == 1 and self.defender.soliders == 1:
self.attacker.single_roll()
self.defender.single_roll()
self.winner = self.check_single_vs_single()
return self.winner
def check_single_against_multiple(self, who):
if who == self.attacker:
if self.defender.highest >= self.attacker.single:
self.attacker.loser()
return self.attacker.lost
else:
self.defender.loser()
return self.defender.lost
else:
if self.defender.single >= self.attacker.highest:
self.attacker.loser()
return self.attacker.lost
else:
self.defender.loser()
return self.defender.lost
def check_single_vs_single(self):
if self.defender.single >= self.attacker.single:
self.attacker.loser()
return self.defender
else:
self.defender.loser()
return self.attacker
def check_highest_roll(self):
if self.defender.highest >= self.attacker.highest:
self.attacker.loser()
else:
self.defender.loser()
return
def check_second_highest_roll(self):
if self.defender.second_highest >= self.attacker.second_highest:
self.attacker.loser()
else:
self.defender.loser()
def write_results(stats):
with open("results.txt", "w") as f:
for stat in stats:
f.write(
f"Soliders each: {stat['soliders']} || Attacker Win %: {stat['attackerwin']} || Defender Win %: {stat['defenderwin']} || Games Played: {stat['games']}"
)
f.write("\n")
def make_plot(stats):
df = pd.DataFrame(stats)
print(df.head())
plt.plot(df["soliders"], df["attackerwin"], label="Attacker")
plt.plot(df["soliders"], df["defenderwin"], label="Defender")
plt.xlabel("Amount of Soliders")
plt.ylabel("Win %")
plt.title(f"Attacker vs Defender over {df['games'].values[0]} games")
plt.legend(loc="best")
plt.savefig("results")
if __name__ == "__main__":
stats = []
for i in tqdm(range(100)):
i = i + 1
attacker_soliders = i
defender_soliders = i
defender_wins = 0
attacker_wins = 0
for k in range(1000):
attacker = Attacker("Benji", attacker_soliders)
defender = Defender("Harald", defender_soliders)
risk = Game(attacker, defender)
risk.play()
if risk.winner.name == "Harald":
defender_wins += 1
else:
attacker_wins += 1
total_games = attacker_wins + defender_wins
stats.append(
{
"soliders": i,
"attackerwin": round((attacker_wins / total_games) * 100, 2),
"defenderwin": round((defender_wins / total_games) * 100, 2),
"games": total_games,
}
)
write_results(stats)
make_plot(stats)