Open
Description
VR is a very physical medium. I was thinking about the best way to go about integrating hand movements for actions. phroot's game 5089 as something like this, it's used to open the inventory I think, and the left hand path does this for magic casting. There are however a lot more use cases for this (minority report style interface, brawler style movement combos, etc). Is this is in the scope of the toolkit, and how could it be simplified in both code and approach to make a good example?