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Hide unplayed maps #121

@micheljung

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@micheljung

Back in time, every map was "versioned" by changing its name - like "FooBar v2". There was no association between "FooBar" and "FooBar v2", so technically there were no map "versions" but just two maps that are very similar. It probably still happens today, even though we now link maps with the exact same name (e.g. "FooBar") and read the "version" attribute of their lua files. This causes the map vault to be flooded with such maps.
While we could try to retroactively associate such maps it would be a lot of effort with an incomplete result.

I therefore propose that we somehow (TBD; unplayed time? heuristics? ...?) set maps to "hidden" (so they won't show up in the map vault anymore, but are still playable).

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