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replace ImageSharp.Texture dependency
with MonoGame's DxtUtil static class, since we only need DXT decompression.
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Converter/FEZRepacker.Converter.csproj

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<ItemGroup>
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<PackageReference Include="System.Text.Json" Version="7.0.1" />
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<PackageReference Include="SixLabors.ImageSharp" Version="2.1.3" />
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<PackageReference Include="SixLabors.ImageSharp.Textures" Version="0.0.0-alpha.0.139" />
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</ItemGroup>
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</Project>

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