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#include "flamegpu/model/SubAgentDescription.h"
#include "flamegpu/model/ModelData.h"
#include "flamegpu/model/SubAgentData.h"
#include "flamegpu/model/AgentData.h"
namespace flamegpu {
CSubAgentDescription::CSubAgentDescription(std::shared_ptr<SubAgentData> data)
: subagent(std::move(data)) { }
CSubAgentDescription::CSubAgentDescription(std::shared_ptr<const SubAgentData> data)
: subagent(std::const_pointer_cast<SubAgentData>(data)) { }
bool CSubAgentDescription::operator==(const CSubAgentDescription& rhs) const {
return *this->subagent == *rhs.subagent; // Compare content is functionally the same
}
bool CSubAgentDescription::operator!=(const CSubAgentDescription& rhs) const {
return !(*this == rhs);
}
/**
* Const Accessors
*/
std::string CSubAgentDescription::getStateMapping(const std::string& sub_state_name) const {
const auto v = subagent->states.find(sub_state_name);
if (v != subagent->states.end())
return v->second;
THROW exception::InvalidAgentState("Sub agent state '%s', either does not exist or has not been mapped yet, "
"in SubAgentDescription::getStateMapping()\n", sub_state_name.c_str());
}
std::string CSubAgentDescription::getVariableMapping(const std::string& sub_variable_name) const {
const auto v = subagent->variables.find(sub_variable_name);
if (v != subagent->variables.end())
return v->second;
THROW exception::InvalidAgentVar("Sub agent var '%s', either does not exist or has not been mapped yet, "
"in SubAgentDescription::getVariableMapping()\n", sub_variable_name.c_str());
}
/**
* Constructors
*/
SubAgentDescription::SubAgentDescription(std::shared_ptr<SubAgentData> data)
: CSubAgentDescription(std::move(data)) { }
void SubAgentDescription::mapState(const std::string &sub_state_name, const std::string &master_state_name) {
// Sub state exists
auto subAgent = subagent->subAgent.lock();
if (!subAgent) {
THROW exception::InvalidParent("SubAgent pointer has expired, "
"in SubAgentDescription::mapState()\n");
}
const auto subVar = subAgent->states.find(sub_state_name);
if (subVar == subAgent->states.end()) {
THROW exception::InvalidAgentState("Sub Agent '%s' does not contain state '%s', "
"in SubAgentDescription::mapState()\n", subAgent->name.c_str(), sub_state_name.c_str());
}
// Master states exists
auto masterAgent = subagent->masterAgent.lock();
if (!masterAgent) {
THROW exception::InvalidParent("MasterAgent pointer has expired, "
"in SubAgentDescription::mapState()\n");
}
const auto masterVar = masterAgent->states.find(master_state_name);
if (masterVar == masterAgent->states.end()) {
THROW exception::InvalidAgentState("Master Agent '%s' does not contain state '%s', "
"in SubAgentDescription::mapState()\n", masterAgent->name.c_str(), master_state_name.c_str());
}
// Sub state has not been bound yet
if (subagent->states.find(sub_state_name) != subagent->states.end()) {
const auto parent = subagent->parent.lock();
THROW exception::InvalidAgentState("SubModel '%s's Agent '%s' state '%s' has already been mapped, "
"in SubAgentDescription::mapState()\n", parent ? parent->submodel->name.c_str() : "?", subAgent->name.c_str(), sub_state_name.c_str());
}
// Master state has already been bound
for (auto &v : subagent->states) {
if (v.second == master_state_name) {
THROW exception::InvalidAgentState("Master Agent '%s' state '%s' has already been mapped, "
"in SubAgentDescription::mapState()\n", masterAgent->name.c_str(), master_state_name.c_str());
}
}
// States match, create mapping
subagent->states.emplace(sub_state_name, master_state_name);
}
void SubAgentDescription::mapVariable(const std::string &sub_variable_name, const std::string &master_variable_name) {
// Sub variable exists
auto subAgent = subagent->subAgent.lock();
if (!subAgent) {
THROW exception::InvalidParent("SubAgent pointer has expired, "
"in SubAgentDescription::mapVariable()\n");
}
const auto subVar = subAgent->variables.find(sub_variable_name);
if (subVar == subAgent->variables.end()) {
THROW exception::InvalidAgentVar("Sub Agent '%s' does not contain Variable '%s', "
"in SubAgentDescription::mapVariable()\n", subAgent->name.c_str(), sub_variable_name.c_str());
}
// Master variable exists
auto masterAgent = subagent->masterAgent.lock();
if (!masterAgent) {
THROW exception::InvalidParent("MasterAgent pointer has expired, "
"in SubAgentDescription::mapVariable()\n");
}
const auto masterVar = masterAgent->variables.find(master_variable_name);
if (masterVar == masterAgent->variables.end()) {
THROW exception::InvalidAgentVar("Master Agent '%s' does not contain Variable '%s', "
"in SubAgentDescription::mapVariable()\n", masterAgent->name.c_str(), master_variable_name.c_str());
}
// Sub variable has not been bound yet
if (subagent->variables.find(sub_variable_name) != subagent->variables.end()) {
const auto parent = subagent->parent.lock();
THROW exception::InvalidAgentVar("SubModel '%s's Agent '%s' variable '%s' has already been mapped, "
"in SubAgentDescription::mapVariable()\n", parent ? parent->submodel->name.c_str() : "?", subAgent->name.c_str(), sub_variable_name.c_str());
}
// Master variable has already been bound
for (auto &v : subagent->variables) {
if (v.second == master_variable_name) {
THROW exception::InvalidAgentVar("Master Agent '%s' variable '%s' has already been mapped, "
"in SubAgentDescription::mapVariable()\n", masterAgent->name.c_str(), master_variable_name.c_str());
}
}
// Check type and length (is it an array var)
if (subVar->second.type != masterVar->second.type || subVar->second.elements != masterVar->second.elements) {
THROW exception::InvalidAgentVar("Variable types ('%s', '%s') and/or lengths (%u, %u) do not match, "
"in SubAgentDescription::mapVariable()\n", subVar->second.type.name(), masterVar->second.type.name(), subVar->second.elements, masterVar->second.elements);
}
// Variables match, create mapping
subagent->variables.emplace(sub_variable_name, master_variable_name);
}
} // namespace flamegpu