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WIP: C++20
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README.md

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@@ -63,10 +63,10 @@ Building FLAME GPU has the following requirements. There are also optional depen
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+ [CMake](https://cmake.org/download/) `>= 3.25.2`
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+ [CUDA](https://developer.nvidia.com/cuda-downloads) `>= 11.2` and a [Compute Capability](https://developer.nvidia.com/cuda-gpus) `>= 3.5` NVIDIA GPU.
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+ C++17 capable C++ compiler (host), compatible with the installed CUDA version
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+ [Microsoft Visual Studio 2019 or 2022](https://visualstudio.microsoft.com/) (Windows)
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+ C++20 capable C++ compiler (host), compatible with the installed CUDA version
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+ [Microsoft Visual Studio 2022](https://visualstudio.microsoft.com/) (Windows)
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+ *Note:* Visual Studio must be installed before the CUDA toolkit is installed. See the [CUDA installation guide for Windows](https://docs.nvidia.com/cuda/cuda-installation-guide-microsoft-windows/index.html) for more information.
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+ [make](https://www.gnu.org/software/make/) and [GCC](https://gcc.gnu.org/) `>= 8.1` (Linux)
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+ [make](https://www.gnu.org/software/make/) and [GCC](https://gcc.gnu.org/) `>= 10` (Linux)
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+ [git](https://git-scm.com/)
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Optionally:
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+ Swig `4.x` will be automatically downloaded by CMake if not provided (if possible).
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+ MPI (e.g. [MPICH](https://www.mpich.org/), [OpenMPI](https://www.open-mpi.org/)) for distributed ensemble support
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+ MPI 3.0+ tested, older MPIs may work but not tested.
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+ CMake `>= 3.20.1` may be required for some MPI libraries / platforms.
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+ [FLAMEGPU2-visualiser](https://github.com/FLAMEGPU/FLAMEGPU2-visualiser) dependencies
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+ [SDL](https://www.libsdl.org/)
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+ [GLM](http://glm.g-truc.net/) *(consistent C++/GLSL vector maths functionality)*

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