Low poly primitive pyramid 🔺 for agent visualisation 🔥🔥 #881
zeyus
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Great idea creating a 4 triangle model, not something I had considered. If you want it merged put a PR into the visualiser's repo
I think that's all which is required to properly integrate it, but you may also want to update the userguide:
There could be an argument for making a none-equilateral version, so it more clearly shows it's orientation (like an arrow-head). |
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Intro
I only have a GTX1070, and my simulation is going to have a lot of agents, obviously the visualization part isn't necessary, but it's very nice to have, also for figures in the paper.
Anyway, as such, I made the most simple 3D agent model I could imagine in blender, and anyone is welcome to use it if they would like.
Specs
Using the model
Extract the
primitive_pyramid.objfile to somewhere you can reference from your code, and then as per the flamegpu agent model documentation, just call theAgentVis::setModelfunction of your initialisedAgentVisclass.Example:
Screenshots
Model in blender:

Screenshot from a flamegpu simulation:

Updated version with actual equilateral triangular pyramid + arrowhead (for directional indication):
Licence
Download
Download updated version with an arrowhead model and a (proper) equilateral triangular pyramid (including blender file and exported
.obj):pyramids_equi_and_arrow.zip
Download original eyeballed triangular pyramid model (including blender file and exported
.obj): Primitive_Pyramid.zipBeta Was this translation helpful? Give feedback.
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