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Allow including another stage as a layer in a scene.
This will make creating preview/multiview/etc scenes a breeze, in addition to fancy recursive scenes.
It should not be that hard to implement:
- (convenience) add a "null" sink type that just renders frames but doesn't send them anywhere
- Topologically sort the render targets so that they are rendered in the correct order
- Use the proper texture IDs for layers that refer to previously-rendered stages so that they get composited properly "for free" (without using the CPU)
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