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226 lines (206 loc) · 7.12 KB
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// SPDX-License-Identifier: BSD-3-Clause
// Copyright (C) 2024-2026 Alibek Omarov
#ifndef VGUI_PANEL_H
#define VGUI_PANEL_H
#include "vgui.h"
#include "scheme.h"
#include "image.h"
#include "input.h"
namespace vgui
{
class App;
class BuildGroup;
class SurfaceBase;
class Panel;
class Border;
class InputSignal;
class RepaintSignal;
class Layout;
class FocusChangeSignal;
class LayoutInfo;
class FocusNavGroup;
class CLASSEXPORT Panel
{
friend class App;
friend class Image;
friend class SurfaceBase;
public:
Panel( int x, int y, int w, int h );
Panel();
virtual void setPos( int x, int y );
virtual void getPos( int &x, int &y );
virtual void setSize( int w, int h );
virtual void getSize( int &w, int &h );
virtual void setBounds( int x, int y, int w, int h );
virtual void getBounds( int &x, int &y, int &w, int &h );
virtual int getWide();
virtual int getTall();
virtual Panel *getParent();
virtual void setVisible( bool state );
virtual bool isVisible();
virtual bool isVisibleUp();
virtual void repaint();
virtual void repaintAll();
virtual void getAbsExtents( int &x0, int &y0, int &x1, int &y1 );
virtual void getClipRect( int &x0, int &y0, int &x1, int &y1 );
virtual void setParent( Panel *newParent );
virtual void addChild( Panel *child );
virtual void insertChildAt( Panel *child, int i );
virtual void removeChild( Panel *child );
virtual bool wasMousePressed( MouseCode );
virtual bool wasMouseDoublePressed( MouseCode );
virtual bool isMouseDown( MouseCode );
virtual bool wasMouseReleased( MouseCode );
virtual bool wasKeyPressed( KeyCode );
virtual bool isKeyDown( KeyCode );
virtual bool wasKeyTyped( KeyCode );
virtual bool wasKeyReleased( KeyCode );
virtual void addInputSignal( InputSignal *is );
virtual void removeInputSignal( InputSignal *is );
virtual void addRepaintSignal( RepaintSignal *rs );
virtual void removeRepaintSignal( RepaintSignal *rs );
virtual bool isWithin( int x, int y );
virtual Panel *isWithinTraverse( int x, int y );
virtual void localToScreen( int &x, int &y );
virtual void screenToLocal( int &x, int &y );
virtual void setCursor( Cursor *newCursor );
virtual void setCursor( Scheme::SchemeCursor scu );
virtual Cursor *getCursor();
virtual void setMinimumSize( int w, int h );
virtual void getMinimumSize( int &w, int &h );
virtual void requestFocus();
virtual bool hasFocus();
virtual int getChildCount();
virtual Panel *getChild( int i );
virtual void setLayout( Layout *newLayout );
virtual void invalidateLayout( bool layoutNow );
virtual void setFocusNavGroup( FocusNavGroup *fng );
virtual void requestFocusPrev();
virtual void requestFocusNext();
virtual void addFocusChangeSignal( FocusChangeSignal *fcs );
virtual bool isAutoFocusNavEnabled();
virtual void setAutoFocusNavEnabled( bool enable );
virtual void setBorder( Border *newBorder );
virtual void setPaintBorderEnabled( bool enable );
virtual void setPaintBackgroundEnabled( bool enable );
virtual void setPaintEnabled( bool enable );
virtual void getInset( int &left, int &top, int &right, int &bottom );
virtual void getPaintSize( int &w, int &h );
virtual void setPreferredSize( int w, int h );
virtual void getPreferredSize( int &w, int &h );
virtual SurfaceBase *getSurfaceBase();
virtual bool isEnabled();
virtual void setEnabled( bool enable );
virtual void setBuildGroup( BuildGroup *, const char * );
virtual bool isBuildGroupEnabled();
virtual void removeAllChildren();
virtual void repaintParent();
virtual Panel* createPropertyPanel();
virtual void getPersistanceText( char *buf, int len );
virtual void applyPersistanceText( const char * );
virtual void setFgColor( Scheme::SchemeColor sc );
virtual void setBgColor( Scheme::SchemeColor sc );
virtual void setFgColor( int r, int g, int b, int a );
virtual void setBgColor( int r, int g, int b, int a );
virtual void getFgColor( int &r, int &g, int &b, int &a );
virtual void getBgColor( int &r, int &g, int &b, int &a );
virtual void setBgColor( Color c );
virtual void setFgColor( Color c );
virtual void getBgColor( Color &c );
virtual void getFgColor( Color &c );
virtual void setAsMouseCapture( bool );
virtual void setAsMouseArena( bool );
virtual App *getApp();
virtual void getVirtualSize( int &w, int &h );
virtual void setLayoutInfo( LayoutInfo *li );
virtual LayoutInfo *getLayoutInfo();
virtual bool isCursorNone();
virtual void solveTraverse();
virtual void paintTraverse();
virtual void setSurfaceBaseTraverse( SurfaceBase *sb );
protected:
virtual void performLayout();
virtual void internalPerformLayout();
virtual void drawSetColor( Scheme::SchemeColor );
virtual void drawSetColor( int, int, int, int );
virtual void drawFilledRect( int, int, int, int );
virtual void drawOutlinedRect( int, int, int, int );
virtual void drawSetTextFont( Scheme::SchemeFont );
virtual void drawSetTextFont( Font* );
virtual void drawSetTextColor( Scheme::SchemeColor );
virtual void drawSetTextColor( int, int, int, int );
virtual void drawSetTextPos( int, int);
virtual void drawPrintText( const char *, int );
virtual void drawPrintText( int, int, const char *, int );
virtual void drawPrintChar( char);
virtual void drawPrintChar( int, int, char);
virtual void drawSetTextureRGBA( int, const char *, int, int );
virtual void drawSetTexture( int);
virtual void drawTexturedRect( int, int, int, int );
virtual void solve();
virtual void paintTraverse( bool repaint );
virtual void paintBackground();
virtual void paint();
virtual void paintBuildOverlay();
virtual void internalCursorMoved( int x, int y );
virtual void internalCursorEntered();
virtual void internalCursorExited();
virtual void internalMousePressed( MouseCode );
virtual void internalMouseDoublePressed( MouseCode );
virtual void internalMouseReleased( MouseCode );
virtual void internalMouseWheeled( int );
virtual void internalKeyPressed( KeyCode );
virtual void internalKeyTyped( KeyCode );
virtual void internalKeyReleased( KeyCode );
virtual void internalKeyFocusTicked();
virtual void internalFocusChanged( bool );
virtual void internalSetCursor();
int origin[2];
int size[2];
int screenOrigin[2];
int minimumSize[2];
int preferredSize[2];
Dar<Panel*> children;
Panel *parent;
SurfaceBase *surfaceBase;
Dar<InputSignal*> inputSignals;
Dar<RepaintSignal*> repaintSignals;
int clipRect[4];
Cursor *cursor;
Scheme::SchemeCursor schemeCursor;
bool visible;
Layout *layout;
bool pendingLayout;
FocusNavGroup *focusNavGroup;
Dar<FocusChangeSignal*> focusChangeSignals;
bool autoFocusNavEnabled;
Border *border;
private:
void init( int x, int y, int w, int h );
bool pendingRepaint;
bool enabled;
BuildGroup *buildGroup;
Color foregroundColor;
Color backgroundColor;
LayoutInfo *layoutInfo;
bool paintBorderEnabled;
bool paintBackgroundEnabled;
bool paintEnabled;
};
CHECK_STRUCT_SIZE( Panel, 188, 264, 264 );
class CLASSEXPORT FocusNavGroup
{
friend class Panel;
public:
FocusNavGroup();
protected:
virtual void addPanel( Panel *panel );
virtual void requestFocusPrev();
virtual void requestFocusNext();
virtual void setCurrentPanel( Panel *panel );
Dar<Panel*> panels;
int index;
};
CHECK_STRUCT_SIZE( FocusNavGroup, 20, 32, 32 );
}
#endif // VGUI_PANEL_H