-
Notifications
You must be signed in to change notification settings - Fork 522
Expand file tree
/
Copy pathLivingEntityMixin.java
More file actions
59 lines (54 loc) · 2.44 KB
/
LivingEntityMixin.java
File metadata and controls
59 lines (54 loc) · 2.44 KB
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
/*
* Copyright (c) 2016, 2017, 2018, 2019 FabricMC
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
package net.fabricmc.fabric.mixin.block;
import com.llamalad7.mixinextras.expression.Definition;
import com.llamalad7.mixinextras.expression.Expression;
import com.llamalad7.mixinextras.sugar.Local;
import org.spongepowered.asm.mixin.Mixin;
import org.spongepowered.asm.mixin.injection.At;
import org.spongepowered.asm.mixin.injection.Inject;
import org.spongepowered.asm.mixin.injection.callback.CallbackInfoReturnable;
import net.minecraft.core.BlockPos;
import net.minecraft.world.entity.LivingEntity;
import net.minecraft.world.level.block.LadderBlock;
import net.minecraft.world.level.block.TrapDoorBlock;
import net.minecraft.world.level.block.state.BlockState;
import net.fabricmc.fabric.api.block.v1.BlockFunctionalityTags;
@Mixin(LivingEntity.class)
abstract class LivingEntityMixin {
@Definition(id = "getBlockState", method = "Lnet/minecraft/world/level/Level;getBlockState(Lnet/minecraft/core/BlockPos;)Lnet/minecraft/world/level/block/state/BlockState;")
@Expression("? = ?.getBlockState(?)")
@Inject(
method = "trapdoorUsableAsLadder",
at = @At(value = "MIXINEXTRAS:EXPRESSION", shift = At.Shift.AFTER),
allow = 1,
cancellable = true
)
private void allowTaggedBlocksForTrapdoorClimbing(BlockPos pos, BlockState state, CallbackInfoReturnable<Boolean> info, @Local(name = "belowState") BlockState belowState) {
if (belowState.is(BlockFunctionalityTags.CAN_CLIMB_TRAPDOOR_ABOVE)) {
if (belowState.getBlock() instanceof LadderBlock) {
// Check that the ladder and trapdoor are placed in the same direction.
// Vanilla does the same check for the normal ladder block.
if (belowState.getValue(LadderBlock.FACING) == state.getValue(TrapDoorBlock.FACING)) {
info.setReturnValue(true);
}
} else {
// Don't do any checks for other blocks. They might not even have the facing property.
info.setReturnValue(true);
}
}
}
}