Commit 2c40814
committed
Refactor IconPicker to use single 'All Icons' category
Removed emoji category tabs and consolidated all emojis into a single 'All Icons' category. This simplifies the UI and internal logic by eliminating category selection and related code.
Remove icon search filter from IconPickerWidget since its unuseable
Eliminated the filter functionality and related UI elements from IconPickerWidget, simplifying pagination and icon retrieval logic. The widget now displays icons by category without search or filter support.
Update IconPickerWidget.cs
Expand emoji lists in IconPickerWidget
Added more symbols and flag emojis to the SymbolsEmojis and FlagsEmojis arrays in IconPickerWidget.cs to provide a broader selection for users.
Improve page handling in IconPickerWidget
Resets page index when switching categories based on filter state and adds robust bounds checking for page numbers in Rebuild(). Also removes unused emoji generation code for clarity.
Handle icon color tags with variable hex length
Added support for both AARRGGBB and RRGGBB formats in icon color tags. Now, color changes properly invalidate the node and fallback to full alpha if only RRGGBB is provided.
Add emoji icon support and session icon storage
Introduces session-only custom icon storage for GameObjects and adds emoji icon support to the icon picker. GameObject icons now prefer persisted tags (with encoding/decoding) and fall back to session storage. The icon picker UI is updated to allow category selection and display emoji icons. Scene tree and inspector logic updated to handle new icon sources and ensure UI updates on icon changes.
Update default icon logic for GameObjects
Default icon selection now considers visible children in addition to components. If a GameObject has children that should show in the hierarchy, 'folder_open' is used; otherwise, 'layers' is used for objects with components, and 'folder' for empty objects.
Update default GameObject icon logic
Changed default icon from 'layers' to 'folder' for GameObjects without components in both inspector and scene tree. The icon now reflects whether a GameObject has components, improving visual clarity.
Add custom icon and color support for GameObjects
Introduces the ability to set both custom icons and colors for GameObjects via tags. Updates the inspector and scene tree to reflect these customizations, and adds a new IconColorPicker popup for selecting icon and color.
Add support for custom GameObject icons via tags
Introduced the ability to set custom icons for GameObjects using tags prefixed with 'icon_'. The GameObject inspector header now allows users to pick an icon, which updates the tag and refreshes the scene tree. The scene tree node rendering logic was updated to display the custom icon if present.1 parent 8b1d58d commit 2c40814
5 files changed
Lines changed: 364 additions & 2277 deletions
File tree
- game/addons/tools/Code
- Scene
- GameObjectInspector/GameObjectHeader
- SceneTree
- Widgets/IconPicker
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