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looks nicer without a separate group
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  • engine/Sandbox.Engine/Scene/Components/PostProcessing/Effects

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engine/Sandbox.Engine/Scene/Components/PostProcessing/Effects/DepthOfField.cs

Lines changed: 2 additions & 2 deletions
Original file line numberDiff line numberDiff line change
@@ -22,15 +22,15 @@ public sealed class DepthOfField : BasePostProcess<DepthOfField>
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/// <summary>
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/// Game object to keep in focus, leave blank to set focus manually.
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/// </summary>
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[Property, Group( "Target" )]
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[Property, Group( "Focus" )]
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public GameObject FocalTarget { get; set; }
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/// <summary>
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/// Offsets the focal distance relative to the FocalTarget.
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/// </summary>
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[Range( -100, 100, false )]
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[HideIf( nameof( FocalTarget ), null )]
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[Property, Group( "Target" )]
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[Property, Group( "Focus" )]
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public float FocalOffset { get; set; }
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/// <summary>

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