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Fix animgraphs not being downloaded by clients for local only projects.
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engine/Sandbox.GameInstance/GameInstanceDll.Network.cs

Lines changed: 1 addition & 1 deletion
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@@ -197,7 +197,7 @@ public async Task LoadNetworkTables( NetworkSystem system )
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}
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static string[] _interestingExtensions = new[] { "_c", ".scss", ".ttf" };
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static string[] _engineAssets = new[] { "vtex_c", "vmat_c", "vsnd_c", "vmdl_c", "vpk" }; // anything that the engine has to download has to be a LARGE download
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static string[] _engineAssets = new[] { "vtex_c", "vmat_c", "vsnd_c", "vmdl_c", "vpk", "vanmgrph_c" }; // anything that the engine has to download has to be a LARGE download
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List<string> _netIncludePaths = new(); // wildcard-supported paths we also want to include content of
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bool ShouldNetworkFile( string filename )

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