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| 1 | +using System.Runtime.CompilerServices; |
| 2 | + |
| 3 | +namespace Sandbox.MovieMaker.Properties; |
| 4 | + |
| 5 | +#nullable enable |
| 6 | + |
| 7 | +/// <summary> |
| 8 | +/// Pseudo-property on a <see cref="SkinnedModelRenderer"/> that has a sub-property for each bone. |
| 9 | +/// Stores movie-driven transforms for each bone during playback, and applies them when |
| 10 | +/// <see cref="MovieBoneAnimatorSystem"/> performs <see cref="GameObjectSystem.Stage.UpdateBones"/>. |
| 11 | +/// </summary> |
| 12 | +[Expose] |
| 13 | +public sealed class BoneAccessor |
| 14 | +{ |
| 15 | + private readonly Dictionary<int, Transform> _parentSpaceOverrides = new(); |
| 16 | + private readonly Dictionary<int, Transform> _localSpaceOverrides = new(); |
| 17 | + private readonly SkinnedModelRenderer _renderer; |
| 18 | + |
| 19 | + /// <summary> |
| 20 | + /// Renderer this accessor was created for. |
| 21 | + /// </summary> |
| 22 | + public SkinnedModelRenderer Renderer => _renderer; |
| 23 | + |
| 24 | + public BoneAccessor( SkinnedModelRenderer renderer ) |
| 25 | + { |
| 26 | + _renderer = renderer; |
| 27 | + } |
| 28 | + |
| 29 | + /// <summary> |
| 30 | + /// Helper to see if the renderer's model has a bone with the given <paramref name="name"/>. |
| 31 | + /// </summary> |
| 32 | + public bool HasBone( string name ) => _renderer.Model?.Bones.HasBone( name ) ?? false; |
| 33 | + |
| 34 | + /// <summary> |
| 35 | + /// Gets the current movie-driven parent-space transform of the given bone. If the bone |
| 36 | + /// isn't controlled by a movie, just returns the current parent-space transform. |
| 37 | + /// </summary> |
| 38 | + public Transform GetParentSpace( int index ) |
| 39 | + { |
| 40 | + return _parentSpaceOverrides.TryGetValue( index, out var transform ) |
| 41 | + ? transform |
| 42 | + : Renderer.SceneModel?.GetParentSpaceBone( index ) ?? Transform.Zero; |
| 43 | + } |
| 44 | + |
| 45 | + /// <summary> |
| 46 | + /// Sets the current movie-driven parent-space transform of the given bone. |
| 47 | + /// </summary> |
| 48 | + public void SetParentSpace( int index, Transform value ) |
| 49 | + { |
| 50 | + _parentSpaceOverrides[index] = value; |
| 51 | + } |
| 52 | + |
| 53 | + /// <summary> |
| 54 | + /// Clears any movie-driven bone transforms for this renderer. |
| 55 | + /// </summary> |
| 56 | + public void ClearOverrides() |
| 57 | + { |
| 58 | + _parentSpaceOverrides.Clear(); |
| 59 | + } |
| 60 | + |
| 61 | + /// <summary> |
| 62 | + /// Applies any movie-driven bone transforms. Called during <see cref="GameObjectSystem.Stage.UpdateBones"/>. |
| 63 | + /// </summary> |
| 64 | + public void ApplyOverrides() |
| 65 | + { |
| 66 | + _renderer.ClearPhysicsBones(); |
| 67 | + |
| 68 | + if ( _renderer.Model is not { } model ) return; |
| 69 | + if ( _renderer.SceneModel is not { } sceneModel ) return; |
| 70 | + if ( _parentSpaceOverrides.Count == 0 ) return; |
| 71 | + |
| 72 | + // TODO: I'm assuming parent bones are always listed before child bones |
| 73 | + |
| 74 | + _localSpaceOverrides.Clear(); |
| 75 | + |
| 76 | + foreach ( var bone in model.Bones.AllBones ) |
| 77 | + { |
| 78 | + if ( !_parentSpaceOverrides.TryGetValue( bone.Index, out var parentLocalTransform ) ) |
| 79 | + { |
| 80 | + // Even if this bone doesn't have an override, one of its ancestors |
| 81 | + // might have so we need to update its local space transform |
| 82 | + |
| 83 | + parentLocalTransform = bone.Parent is { } parent |
| 84 | + ? parent.LocalTransform.ToLocal( bone.LocalTransform ) |
| 85 | + : bone.LocalTransform; |
| 86 | + } |
| 87 | + |
| 88 | + { |
| 89 | + var parentTransform = bone.Parent is { } parent |
| 90 | + ? _localSpaceOverrides.TryGetValue( parent.Index, out var parentLocalOverride ) |
| 91 | + ? parentLocalOverride |
| 92 | + : sceneModel.GetBoneLocalTransform( parent.Index ) |
| 93 | + : Transform.Zero; |
| 94 | + |
| 95 | + var localTransform = parentTransform.ToWorld( parentLocalTransform ); |
| 96 | + |
| 97 | + _localSpaceOverrides[bone.Index] = localTransform; |
| 98 | + |
| 99 | + sceneModel.SetBoneOverride( bone.Index, localTransform ); |
| 100 | + } |
| 101 | + } |
| 102 | + } |
| 103 | +} |
| 104 | + |
| 105 | +/// <summary> |
| 106 | +/// Reads / writes a bone transform on a <see cref="SkinnedModelRenderer"/>. |
| 107 | +/// </summary> |
| 108 | +file sealed record BoneProperty( ITrackProperty<BoneAccessor?> Parent, string Name ) |
| 109 | + : ITrackProperty<Transform> |
| 110 | +{ |
| 111 | + private (SkinnedModelRenderer? Renderer, int? Index)? _cached; |
| 112 | + |
| 113 | + public bool IsBound => Parent.Value?.HasBone( Name ) ?? false; |
| 114 | + |
| 115 | + public Transform Value |
| 116 | + { |
| 117 | + get => GetInfo().Index is not { } index ? Transform.Zero : Parent.Value?.GetParentSpace( index ) ?? Transform.Zero; |
| 118 | + set |
| 119 | + { |
| 120 | + if ( GetInfo().Index is { } index ) |
| 121 | + { |
| 122 | + Parent.Value?.SetParentSpace( index, value ); |
| 123 | + } |
| 124 | + } |
| 125 | + } |
| 126 | + |
| 127 | + ITrackTarget ITrackProperty.Parent => Parent; |
| 128 | + |
| 129 | + private (SkinnedModelRenderer? Renderer, int? Index) GetInfo() |
| 130 | + { |
| 131 | + if ( _cached is { } cached && cached.Renderer == Parent.Value?.Renderer ) |
| 132 | + { |
| 133 | + return cached; |
| 134 | + } |
| 135 | + |
| 136 | + var renderer = Parent.Value?.Renderer; |
| 137 | + var index = renderer?.Model?.Bones.GetBone( Name )?.Index; |
| 138 | + |
| 139 | + _cached = cached = (renderer, index); |
| 140 | + |
| 141 | + return cached; |
| 142 | + } |
| 143 | +} |
| 144 | + |
| 145 | +[Expose] |
| 146 | +file sealed class BonePropertyFactory : ITrackPropertyFactory<ITrackProperty<BoneAccessor?>, Transform> |
| 147 | +{ |
| 148 | + /// <summary> |
| 149 | + /// Any property inside a <see cref="BoneAccessor"/> is a bone. |
| 150 | + /// </summary> |
| 151 | + public bool PropertyExists( ITrackProperty<BoneAccessor?> parent, string name ) => true; |
| 152 | + |
| 153 | + public ITrackProperty<Transform> CreateProperty( ITrackProperty<BoneAccessor?> parent, string name ) => new BoneProperty( parent, name ); |
| 154 | + |
| 155 | + public IEnumerable<string> GetPropertyNames( ITrackProperty<BoneAccessor?> parent ) |
| 156 | + { |
| 157 | + return parent is { IsBound: true, Value.Renderer.Model: { } model } |
| 158 | + ? model.Bones.AllBones.Select( x => x.Name ) |
| 159 | + : []; |
| 160 | + } |
| 161 | + |
| 162 | + public string GetCategoryName( ITrackProperty<BoneAccessor?> parent, string name ) |
| 163 | + { |
| 164 | + var firstSep = name.IndexOf( '_' ); |
| 165 | + var lastSep = name.LastIndexOf( '_' ); |
| 166 | + |
| 167 | + if ( firstSep == lastSep ) return "Bones"; |
| 168 | + |
| 169 | + return $"Bones/{name[..firstSep].ToTitleCase()}"; |
| 170 | + } |
| 171 | +} |
| 172 | + |
| 173 | +file sealed record BoneAccessorProperty( ITrackReference<SkinnedModelRenderer> Parent ) |
| 174 | + : ITrackProperty<BoneAccessor?> |
| 175 | +{ |
| 176 | + public const string PropertyName = "Bones"; |
| 177 | + |
| 178 | + public string Name => PropertyName; |
| 179 | + |
| 180 | + public BoneAccessor? Value |
| 181 | + { |
| 182 | + get => Parent.Value is { } renderer |
| 183 | + ? MovieBoneAnimatorSystem.Current?.GetBoneAccessor( renderer ) |
| 184 | + : null; |
| 185 | + |
| 186 | + set |
| 187 | + { |
| 188 | + // Can't write (CanWrite = false) |
| 189 | + } |
| 190 | + } |
| 191 | + |
| 192 | + bool ITrackProperty.CanWrite => false; |
| 193 | + |
| 194 | + ITrackTarget ITrackProperty.Parent => Parent; |
| 195 | +} |
| 196 | + |
| 197 | +[Expose] |
| 198 | +file sealed class BoneAccessorPropertyFactory : ITrackPropertyFactory<ITrackReference<SkinnedModelRenderer>, BoneAccessor?> |
| 199 | +{ |
| 200 | + public string GetCategoryName( ITrackReference<SkinnedModelRenderer> parent, string name ) => "Members"; |
| 201 | + |
| 202 | + public IEnumerable<string> GetPropertyNames( ITrackReference<SkinnedModelRenderer> parent ) => |
| 203 | + [BoneAccessorProperty.PropertyName]; |
| 204 | + |
| 205 | + public bool PropertyExists( ITrackReference<SkinnedModelRenderer> parent, string name ) => |
| 206 | + name == BoneAccessorProperty.PropertyName; |
| 207 | + |
| 208 | + public ITrackProperty<BoneAccessor?> CreateProperty( ITrackReference<SkinnedModelRenderer> parent, string name ) => |
| 209 | + new BoneAccessorProperty( parent ); |
| 210 | +} |
| 211 | + |
| 212 | +/// <summary> |
| 213 | +/// Coordinates playing bone animations from <see cref="MoviePlayer"/>s. Holds a <see cref="BoneAccessor"/> |
| 214 | +/// for <see cref="SkinnedModelRenderer"/>s in the scene, which store any movie-controlled bone transforms. |
| 215 | +/// </summary> |
| 216 | +[Expose] |
| 217 | +public sealed class MovieBoneAnimatorSystem : GameObjectSystem<MovieBoneAnimatorSystem> |
| 218 | +{ |
| 219 | + private readonly ConditionalWeakTable<SkinnedModelRenderer, BoneAccessor> _accessors = new(); |
| 220 | + |
| 221 | + public MovieBoneAnimatorSystem( Scene scene ) : base( scene ) |
| 222 | + { |
| 223 | + Listen( Stage.UpdateBones, -1_000, UpdateBones, "UpdateBones" ); |
| 224 | + } |
| 225 | + |
| 226 | + /// <summary> |
| 227 | + /// Applies any active movie-driven bone transformations. |
| 228 | + /// </summary> |
| 229 | + public void UpdateBones() |
| 230 | + { |
| 231 | + foreach ( var (_, accessor) in _accessors ) |
| 232 | + { |
| 233 | + accessor.ApplyOverrides(); |
| 234 | + } |
| 235 | + } |
| 236 | + |
| 237 | + /// <summary> |
| 238 | + /// Clears all movie-driven bone transformations for the given <paramref name="renderer"/>. |
| 239 | + /// </summary> |
| 240 | + public void ClearBones( SkinnedModelRenderer renderer ) |
| 241 | + { |
| 242 | + if ( _accessors.TryGetValue( renderer, out var accessor ) ) |
| 243 | + { |
| 244 | + accessor.ClearOverrides(); |
| 245 | + } |
| 246 | + } |
| 247 | + |
| 248 | + /// <summary> |
| 249 | + /// Gets the current movie-driven parent-space transform for the given bone. If this |
| 250 | + /// bone isn't currently being controlled by a movie, returns its current transform. |
| 251 | + /// </summary> |
| 252 | + public Transform GetParentSpaceBone( SkinnedModelRenderer renderer, int index ) |
| 253 | + { |
| 254 | + return GetBoneAccessor( renderer ).GetParentSpace( index ); |
| 255 | + } |
| 256 | + |
| 257 | + /// <summary> |
| 258 | + /// Sets the current movie-driven parent-space transform for the given bone. |
| 259 | + /// </summary> |
| 260 | + public void SetParentSpaceBone( SkinnedModelRenderer renderer, int index, Transform transform ) |
| 261 | + { |
| 262 | + GetBoneAccessor( renderer ).SetParentSpace( index, transform ); |
| 263 | + } |
| 264 | + |
| 265 | + internal BoneAccessor GetBoneAccessor( SkinnedModelRenderer renderer ) |
| 266 | + { |
| 267 | + if ( _accessors.TryGetValue( renderer, out var existing ) ) return existing; |
| 268 | + |
| 269 | + existing = new BoneAccessor( renderer ); |
| 270 | + _accessors.Add( renderer, existing ); |
| 271 | + |
| 272 | + return existing; |
| 273 | + } |
| 274 | +} |
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