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add brackets so it actually compiles
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game/addons/tools/Code/ShaderGraph/BaseNode.cs

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@@ -155,6 +155,8 @@ public OutputAttribute( Type type = null )
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public sealed class EditorAttribute : NodeValueEditorAttribute
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{
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public EditorAttribute( string valueName ) : base( valueName )
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{
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}
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}
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[System.AttributeUsage( AttributeTargets.Property )]

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